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- # This .gitignore file should be placed at the root of your Unity project directory
- #
- # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
- #
- /[Ll]ibrary/
- /[Tt]emp/
- /[Oo]bj/
- /[Bb]uild/
- /[Bb]uilds/
- /[Ll]ogs/
- /[Mm]emoryCaptures/
- /[Rr]elease/
- Assets/Samples/
- # Asset meta data should only be ignored when the corresponding asset is also ignored
- !/[Aa]ssets/**/*.meta
- # Uncomment this line if you wish to ignore the asset store tools plugin
- # /[Aa]ssets/AssetStoreTools*
- # Autogenerated Jetbrains Rider plugin
- [Aa]ssets/Plugins/Editor/JetBrains*
- # Visual Studio cache directory
- .vs/
- # Gradle cache directory
- .gradle/
- # Autogenerated VS/MD/Consulo solution and project files
- ExportedObj/
- .consulo/
- *.csproj
- *.unityproj
- *.sln
- *.suo
- *.tmp
- *.user
- *.userprefs
- *.pidb
- *.booproj
- *.svd
- *.pdb
- *.mdb
- *.opendb
- *.VC.db
- *.dwlt
- .idea/
- ~$*
- Assets/StreamingAssets/
- # Unity3D generated meta files
- *.pidb.meta
- *.pdb.meta
- *.mdb.meta
- # Unity3D generated file on crash reports
- sysinfo.txt
- # Builds
- *.apk
- *.unitypackage
- # Crashlytics generated file
- crashlytics-build.properties
- Assets/Scripts/Mono/~Test/
- Assets/Scripts/Mono/~Test.meta
- UserSettings/Layouts/default-2021.dwlt
- *.dwlt~fd7a7c41140561a9f04a27107094b4495bfedf86
- Assets/Scripts/Mono/tttt.cs
- Assets/Scripts/Mono/tttt.cs.meta
- UserSettings/
- Assets/Art/VFX/ParticleSystem01.preset
- Assets/Art/VFX/ParticleSystem01.preset.meta
- Assets/Art/VFX/Resources/rj1.mat
- Assets/Art/VFX/Resources/rj1.mat.meta
- Assets/Art/VFX/Resources/rj1.shader
- Assets/Art/VFX/Resources/rj1.shader.meta
- RiderScriptEditorPersistedState.asset
- Assets/ShaderoSprite/
- Assets/ShaderoSprite.meta
- Assets/Scripts/UTool/SpineTool/Editor/TestHeroAnimDotInfo.cs
- Assets/Scripts/UTool/SpineTool/Editor/TestHeroAnimDotInfo.cs.meta
- as12_BurstDebugInformation_DoNotShip/
- Packages/com.test123@1.0.0/
- Assets/Art/VFX/Textures/CJ/cjshitou.mat
- Assets/Art/VFX/Textures/CJ/cjshitou.mat.meta
- Assets/Art/VFX/Textures/CJ/cjshitou.png
- Assets/Art/VFX/Textures/CJ/cjshitou.png.meta
- ProjectSettings/RiderScriptEditorPersistedState.asset
- Assets/Scripts/CombatLibrary/CombatLibrary/obj/
- Assets/Scripts/CombatLibrary/CombatLibrary/obj.meta
- Assets/Scripts/CombatLibrary/CombatLibrary/CombatLibrary.csproj.meta
- Assets/Scripts/CombatLibrary/CombatLibrary/bin/Debug/
- Assets/Scripts/CombatLibrary/CombatLibrary/bin/
- Assets/Scripts/CombatLibrary/CombatLibrary/bin.meta
- Assets/Scripts/CombatLibrary/CombatLibrary.sln.meta
- Assets/Art/VFX/03_BACKUP_38084.unity
- Assets/Art/VFX/03_BASE_38084.unity
- Assets/Art/VFX/03_LOCAL_38084.unity
- Assets/Art/VFX/03_REMOTE_38084.unity
- Assets/Samples.meta
- Excel2Json/服务器转表_laotang.bat
- Excel2Json/服务器转表_js2.bat
- Excel2Json/SVN服务器转表_js.bat
- Excel2Json/服务器转表_hds.bat
- Excel2Json/服务器转表_js.bat
- HybridCLRData/
- CombatDll/
- Assets/Scripts/CombatLibrary/CombatLibrary/..../
- CombatInfo.byte
- CombatInfo.zip
- Assets/CombatInfo.txt
- CombatInfo.txt
- Assets/CombatInfo.txt.meta
- Assets/Res/Prefabs/TestConfigAsset123.asset
- Assets/Res/Prefabs/TestConfigAsset123.asset.meta
- Assets/Sample/
- test123/
- /setting.txt
- HybridCLRData/
- Assets/HybridCLRData.meta
- Assets/test1/
- Assets/test1.meta
- Assets/FantasyMapCreator_2/
- Assets/FantasyMapCreator_2.meta
- /FMODProject/010Client/.cache
- /FMODProject/010Client/.unsaved
- fmod_editor.log
- /fmod_editor.log
- /Assets/Plugins/FMOD/Cache/Editor
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