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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using Mono;
- using UnityEngine;
- public class Obstacle : MonoBehaviour
- {
-
-
-
- private void OnTriggerEnter(Collider other)
- {
- if (other.tag == "Player")
- {
- Player.Instance.SetMoveSpeed(-1f);
- UIManager.Instance.PlayAudioClip("Hit");
- }
- }
- }
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