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- #if !COMBAT_SERVER
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Object = UnityEngine.Object;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- namespace Fort23.Mono
- {
-
- [Serializable]
- public class ReferenceCollectorData
- {
- public string key;
-
- public Object gameObject;
-
- public bool isAssetBundle;
- public bool isList;
- [NonReorderable] public List<ReferenceListCollectorData> ListCollectorDatas = new List<ReferenceListCollectorData>();
- }
- [Serializable]
- public class ReferenceListCollectorData
- {
- public Object gameObject;
- }
-
- public class ReferenceCollectorDataComparer : IComparer<ReferenceCollectorData>
- {
- public int Compare(ReferenceCollectorData x, ReferenceCollectorData y)
- {
- return string.Compare(x.key, y.key, StringComparison.Ordinal);
- }
- }
-
-
-
- public class ReferenceCollector : MonoBehaviour, ISerializationCallbackReceiver
- {
-
- public List<ReferenceCollectorData> data = new List<ReferenceCollectorData>();
- public bool isAssetBundle = true;
-
-
- private readonly Dictionary<string, object> dict = new Dictionary<string, object>();
- #if UNITY_EDITOR
-
- public void Add(string key, Object obj)
- {
- SerializedObject serializedObject = new SerializedObject(this);
-
-
-
- SerializedProperty dataProperty = serializedObject.FindProperty(nameof(data));
- int i;
-
- for (i = 0; i < data.Count; i++)
- {
- if (data[i].key == key)
- {
- break;
- }
- }
-
- if (i != data.Count)
- {
-
- SerializedProperty element = dataProperty.GetArrayElementAtIndex(i);
-
-
- element.FindPropertyRelative(nameof(gameObject)).objectReferenceValue = obj;
- }
- else
- {
-
- dataProperty.InsertArrayElementAtIndex(i);
- SerializedProperty element = dataProperty.GetArrayElementAtIndex(i);
- element.FindPropertyRelative(nameof(key)).stringValue = key;
- element.FindPropertyRelative(nameof(gameObject)).objectReferenceValue = obj;
- }
-
- EditorUtility.SetDirty(this);
- serializedObject.ApplyModifiedProperties();
- serializedObject.UpdateIfRequiredOrScript();
- }
-
- public void Remove(string key)
- {
- SerializedObject serializedObject = new SerializedObject(this);
- SerializedProperty dataProperty = serializedObject.FindProperty(nameof(data));
- int i;
- for (i = 0; i < data.Count; i++)
- {
- if (data[i].key == key)
- {
- break;
- }
- }
- if (i != data.Count)
- {
- dataProperty.DeleteArrayElementAtIndex(i);
- }
- EditorUtility.SetDirty(this);
- serializedObject.ApplyModifiedProperties();
- serializedObject.UpdateIfRequiredOrScript();
- }
- public void Clear()
- {
- SerializedObject serializedObject = new SerializedObject(this);
-
-
- var dataProperty = serializedObject.FindProperty(nameof(data));
- dataProperty.ClearArray();
- EditorUtility.SetDirty(this);
- serializedObject.ApplyModifiedProperties();
- serializedObject.UpdateIfRequiredOrScript();
- }
- public void Sort()
- {
- SerializedObject serializedObject = new SerializedObject(this);
- data.Sort(new ReferenceCollectorDataComparer());
- EditorUtility.SetDirty(this);
- serializedObject.ApplyModifiedProperties();
- serializedObject.UpdateIfRequiredOrScript();
- }
- #endif
-
- public T Get<T>(string key) where T : class
- {
- object dictGo;
- if (!dict.TryGetValue(key, out dictGo))
- {
- return null;
- }
- return dictGo as T;
- }
- public Dictionary<string, object> GetDict()
- {
- return dict;
- }
- public List<ReferenceCollectorData> GetData()
- {
- return data;
- }
- public object GetObject(string key)
- {
- object dictGo;
- if (!dict.TryGetValue(key, out dictGo))
- {
- return null;
- }
- return dictGo;
- }
- public void OnBeforeSerialize()
- {
- }
-
- public void OnAfterDeserialize()
- {
- dict.Clear();
- foreach (ReferenceCollectorData referenceCollectorData in data)
- {
- if (referenceCollectorData.isList)
- {
- List<object> objvalue = new List<object>();
- for (int i = 0; i < referenceCollectorData.ListCollectorDatas.Count; i++)
- {
- objvalue.Add(referenceCollectorData.ListCollectorDatas[i].gameObject);
- }
- if (!dict.ContainsKey(referenceCollectorData.key))
- {
- dict.Add(referenceCollectorData.key, objvalue);
- }
- }
- else
- {
- if (!dict.ContainsKey(referenceCollectorData.key))
- {
- dict.Add(referenceCollectorData.key, referenceCollectorData.gameObject);
- }
- }
- }
- }
- }
- }
- #endif
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