Seagull@IdlePickWings.FBX.meta 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154
  1. fileFormatVersion: 2
  2. guid: 6fc03748808ae034884ef15b75da1475
  3. timeCreated: 1513710498
  4. licenseType: Store
  5. ModelImporter:
  6. serializedVersion: 18
  7. fileIDToRecycleName:
  8. 100000: root
  9. 100002: //RootNode
  10. 100004: SEAGULL_
  11. 100006: SEAGULL_ Head
  12. 100008: SEAGULL_ L Calf
  13. 100010: SEAGULL_ L Clavicle
  14. 100012: SEAGULL_ L Foot
  15. 100014: SEAGULL_ L Forearm
  16. 100016: SEAGULL_ L Hand
  17. 100018: SEAGULL_ L HorseLink
  18. 100020: SEAGULL_ L Thigh
  19. 100022: SEAGULL_ L Toe0
  20. 100024: SEAGULL_ L Toe01
  21. 100026: SEAGULL_ L Toe02
  22. 100028: SEAGULL_ L UpperArm
  23. 100030: SEAGULL_ Neck
  24. 100032: SEAGULL_ Pelvis
  25. 100034: SEAGULL_ Queue de cheval 1
  26. 100036: SEAGULL_ R Calf
  27. 100038: SEAGULL_ R Clavicle
  28. 100040: SEAGULL_ R Foot
  29. 100042: SEAGULL_ R Forearm
  30. 100044: SEAGULL_ R Hand
  31. 100046: SEAGULL_ R HorseLink
  32. 100048: SEAGULL_ R Thigh
  33. 100050: SEAGULL_ R Toe0
  34. 100052: SEAGULL_ R Toe01
  35. 100054: SEAGULL_ R Toe02
  36. 100056: SEAGULL_ R UpperArm
  37. 100058: SEAGULL_ Spine
  38. 100060: SEAGULL_ Tail
  39. 100062: SEAGULL_ TailL
  40. 100064: SEAGULL_ TailR
  41. 100066: SEAGULL_FeatherL_A
  42. 100068: SEAGULL_FeatherL_B
  43. 100070: SEAGULL_FeatherL_C
  44. 100072: SEAGULL_FeatherL_D
  45. 100074: SEAGULL_FeatherR_A
  46. 100076: SEAGULL_FeatherR_B
  47. 100078: SEAGULL_FeatherR_C
  48. 100080: SEAGULL_FeatherR_D
  49. 400000: root
  50. 400002: //RootNode
  51. 400004: SEAGULL_
  52. 400006: SEAGULL_ Head
  53. 400008: SEAGULL_ L Calf
  54. 400010: SEAGULL_ L Clavicle
  55. 400012: SEAGULL_ L Foot
  56. 400014: SEAGULL_ L Forearm
  57. 400016: SEAGULL_ L Hand
  58. 400018: SEAGULL_ L HorseLink
  59. 400020: SEAGULL_ L Thigh
  60. 400022: SEAGULL_ L Toe0
  61. 400024: SEAGULL_ L Toe01
  62. 400026: SEAGULL_ L Toe02
  63. 400028: SEAGULL_ L UpperArm
  64. 400030: SEAGULL_ Neck
  65. 400032: SEAGULL_ Pelvis
  66. 400034: SEAGULL_ Queue de cheval 1
  67. 400036: SEAGULL_ R Calf
  68. 400038: SEAGULL_ R Clavicle
  69. 400040: SEAGULL_ R Foot
  70. 400042: SEAGULL_ R Forearm
  71. 400044: SEAGULL_ R Hand
  72. 400046: SEAGULL_ R HorseLink
  73. 400048: SEAGULL_ R Thigh
  74. 400050: SEAGULL_ R Toe0
  75. 400052: SEAGULL_ R Toe01
  76. 400054: SEAGULL_ R Toe02
  77. 400056: SEAGULL_ R UpperArm
  78. 400058: SEAGULL_ Spine
  79. 400060: SEAGULL_ Tail
  80. 400062: SEAGULL_ TailL
  81. 400064: SEAGULL_ TailR
  82. 400066: SEAGULL_FeatherL_A
  83. 400068: SEAGULL_FeatherL_B
  84. 400070: SEAGULL_FeatherL_C
  85. 400072: SEAGULL_FeatherL_D
  86. 400074: SEAGULL_FeatherR_A
  87. 400076: SEAGULL_FeatherR_B
  88. 400078: SEAGULL_FeatherR_C
  89. 400080: SEAGULL_FeatherR_D
  90. 7400000: Take 001
  91. 9500000: //RootNode
  92. materials:
  93. importMaterials: 1
  94. materialName: 0
  95. materialSearch: 1
  96. animations:
  97. legacyGenerateAnimations: 4
  98. bakeSimulation: 0
  99. optimizeGameObjects: 0
  100. motionNodeName:
  101. animationImportErrors:
  102. animationImportWarnings:
  103. animationRetargetingWarnings:
  104. animationDoRetargetingWarnings: 0
  105. animationCompression: 0
  106. animationRotationError: .5
  107. animationPositionError: .5
  108. animationScaleError: .5
  109. animationWrapMode: 0
  110. extraExposedTransformPaths: []
  111. clipAnimations: []
  112. isReadable: 1
  113. meshes:
  114. lODScreenPercentages: []
  115. globalScale: 1
  116. meshCompression: 0
  117. addColliders: 0
  118. importBlendShapes: 1
  119. swapUVChannels: 0
  120. generateSecondaryUV: 0
  121. useFileUnits: 1
  122. optimizeMeshForGPU: 1
  123. keepQuads: 0
  124. weldVertices: 1
  125. secondaryUVAngleDistortion: 8
  126. secondaryUVAreaDistortion: 15.000001
  127. secondaryUVHardAngle: 88
  128. secondaryUVPackMargin: 4
  129. useFileScale: 1
  130. tangentSpace:
  131. normalSmoothAngle: 60
  132. splitTangentsAcrossUV: 1
  133. normalImportMode: 0
  134. tangentImportMode: 1
  135. importAnimation: 1
  136. copyAvatar: 1
  137. humanDescription:
  138. human: []
  139. skeleton: []
  140. armTwist: .5
  141. foreArmTwist: .5
  142. upperLegTwist: .5
  143. legTwist: .5
  144. armStretch: .0500000007
  145. legStretch: .0500000007
  146. feetSpacing: 0
  147. rootMotionBoneName: root
  148. lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: ec055b4a04718b84aa90a4b8bc10405d,
  149. type: 3}
  150. animationType: 2
  151. additionalBone: 0
  152. userData:
  153. assetBundleName:
  154. assetBundleVariant: