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- using System.Collections.Generic;
- using Fort23.Mono;
- using UnityEngine;
- namespace Mono
- {
- public abstract class UIBasic
- {
- public GameObject Root;
- public bool IsShow;
- public ReferenceCollector UIData;
-
- public Dictionary<string, List<UICom>> AllUICom = new Dictionary<string, List<UICom>>();
- public abstract void SetUIRoot(GameObject root);
- public abstract void GetUIData();
- public abstract void AddButtonEvent();
-
- public abstract void AddEvent();
- public abstract void DelEvent();
- public abstract void Show();
- public abstract void Hide();
- public abstract void Dispose();
- }
- }
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