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- using UnityEngine;
- using UnityEditor;
- namespace VolumetricFogAndMist2 {
- [CustomEditor(typeof(PointLightManager))]
- public class PointLightManagerEditor : Editor {
- public override void OnInspectorGUI() {
- EditorGUILayout.HelpBox("In order to use fast point lights with Volumetric Fog & Mist 2, add a FogPointLight script to the desired point lights (only required by the point light manager; if you're using the option 'Native Lights' this is not required at all).", MessageType.Info);
- DrawDefaultInspector();
- }
- }
- }
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