M_Plant1.mat 8.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-6574416596759119470
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 5
  16. --- !u!114 &-731326695737309245
  17. MonoBehaviour:
  18. m_ObjectHideFlags: 11
  19. m_CorrespondingSourceObject: {fileID: 0}
  20. m_PrefabInstance: {fileID: 0}
  21. m_PrefabAsset: {fileID: 0}
  22. m_GameObject: {fileID: 0}
  23. m_Enabled: 1
  24. m_EditorHideFlags: 0
  25. m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
  26. m_Name:
  27. m_EditorClassIdentifier:
  28. version: 12
  29. hdPluginSubTargetMaterialVersions:
  30. m_Keys: []
  31. m_Values:
  32. --- !u!21 &2100000
  33. Material:
  34. serializedVersion: 8
  35. m_ObjectHideFlags: 0
  36. m_CorrespondingSourceObject: {fileID: 0}
  37. m_PrefabInstance: {fileID: 0}
  38. m_PrefabAsset: {fileID: 0}
  39. m_Name: M_Plant1
  40. m_Shader: {fileID: -6465566751694194690, guid: b4e97ae128580604ca3da59a207f3eb6,
  41. type: 3}
  42. m_ValidKeywords: []
  43. m_InvalidKeywords:
  44. - _DISABLE_SSR_TRANSPARENT
  45. - _DOUBLESIDED_ON
  46. - _NORMALMAP_TANGENT_SPACE
  47. m_LightmapFlags: 4
  48. m_EnableInstancingVariants: 0
  49. m_DoubleSidedGI: 1
  50. m_CustomRenderQueue: 2475
  51. stringTagMap:
  52. MotionVector: User
  53. disabledShaderPasses:
  54. - TransparentDepthPrepass
  55. - TransparentDepthPostpass
  56. - TransparentBackface
  57. - RayTracingPrepass
  58. - MOTIONVECTORS
  59. m_SavedProperties:
  60. serializedVersion: 3
  61. m_TexEnvs:
  62. - _AnisotropyMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _BaseColorMap:
  67. m_Texture: {fileID: 2800000, guid: 1daf8af6b361d23408aeb2b36cc3b14f, type: 3}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _Base_Map:
  71. m_Texture: {fileID: 2800000, guid: 1daf8af6b361d23408aeb2b36cc3b14f, type: 3}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _BentNormalMap:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _BentNormalMapOS:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - _CoatMaskMap:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. - _DetailMap:
  87. m_Texture: {fileID: 0}
  88. m_Scale: {x: 1, y: 1}
  89. m_Offset: {x: 0, y: 0}
  90. - _EmissiveColorMap:
  91. m_Texture: {fileID: 0}
  92. m_Scale: {x: 1, y: 1}
  93. m_Offset: {x: 0, y: 0}
  94. - _HeightMap:
  95. m_Texture: {fileID: 0}
  96. m_Scale: {x: 1, y: 1}
  97. m_Offset: {x: 0, y: 0}
  98. - _IridescenceMaskMap:
  99. m_Texture: {fileID: 0}
  100. m_Scale: {x: 1, y: 1}
  101. m_Offset: {x: 0, y: 0}
  102. - _IridescenceThicknessMap:
  103. m_Texture: {fileID: 0}
  104. m_Scale: {x: 1, y: 1}
  105. m_Offset: {x: 0, y: 0}
  106. - _MainTex:
  107. m_Texture: {fileID: 2800000, guid: 1daf8af6b361d23408aeb2b36cc3b14f, type: 3}
  108. m_Scale: {x: 1, y: 1}
  109. m_Offset: {x: 0, y: 0}
  110. - _MaskMap:
  111. m_Texture: {fileID: 0}
  112. m_Scale: {x: 1, y: 1}
  113. m_Offset: {x: 0, y: 0}
  114. - _NormalMap:
  115. m_Texture: {fileID: 0}
  116. m_Scale: {x: 1, y: 1}
  117. m_Offset: {x: 0, y: 0}
  118. - _NormalMapOS:
  119. m_Texture: {fileID: 0}
  120. m_Scale: {x: 1, y: 1}
  121. m_Offset: {x: 0, y: 0}
  122. - _Normal_map:
  123. m_Texture: {fileID: 2800000, guid: 9bbea2aa0f7f911459a40d6de24ae1de, type: 3}
  124. m_Scale: {x: 1, y: 1}
  125. m_Offset: {x: 0, y: 0}
  126. - _SpecularColorMap:
  127. m_Texture: {fileID: 0}
  128. m_Scale: {x: 1, y: 1}
  129. m_Offset: {x: 0, y: 0}
  130. - _SubsurfaceMaskMap:
  131. m_Texture: {fileID: 0}
  132. m_Scale: {x: 1, y: 1}
  133. m_Offset: {x: 0, y: 0}
  134. - _TangentMap:
  135. m_Texture: {fileID: 0}
  136. m_Scale: {x: 1, y: 1}
  137. m_Offset: {x: 0, y: 0}
  138. - _TangentMapOS:
  139. m_Texture: {fileID: 0}
  140. m_Scale: {x: 1, y: 1}
  141. m_Offset: {x: 0, y: 0}
  142. - _ThicknessMap:
  143. m_Texture: {fileID: 0}
  144. m_Scale: {x: 1, y: 1}
  145. m_Offset: {x: 0, y: 0}
  146. - _TransmittanceColorMap:
  147. m_Texture: {fileID: 0}
  148. m_Scale: {x: 1, y: 1}
  149. m_Offset: {x: 0, y: 0}
  150. - unity_Lightmaps:
  151. m_Texture: {fileID: 0}
  152. m_Scale: {x: 1, y: 1}
  153. m_Offset: {x: 0, y: 0}
  154. - unity_LightmapsInd:
  155. m_Texture: {fileID: 0}
  156. m_Scale: {x: 1, y: 1}
  157. m_Offset: {x: 0, y: 0}
  158. - unity_ShadowMasks:
  159. m_Texture: {fileID: 0}
  160. m_Scale: {x: 1, y: 1}
  161. m_Offset: {x: 0, y: 0}
  162. m_Ints: []
  163. m_Floats:
  164. - _AORemapMax: 1
  165. - _AORemapMin: 0
  166. - _ATDistance: 1
  167. - _AddPrecomputedVelocity: 0
  168. - _AlbedoAffectEmissive: 0
  169. - _AlphaCutoff: 0.5
  170. - _AlphaCutoffEnable: 1
  171. - _AlphaCutoffPostpass: 0.5
  172. - _AlphaCutoffPrepass: 0.5
  173. - _AlphaCutoffShadow: 0.5
  174. - _AlphaDstBlend: 0
  175. - _AlphaSrcBlend: 1
  176. - _AlphaToMask: 0
  177. - _AlphaToMaskInspectorValue: 0
  178. - _Anisotropy: 0
  179. - _BlendMode: 0
  180. - _CoatMask: 0
  181. - _ConservativeDepthOffsetEnable: 0
  182. - _CullMode: 0
  183. - _CullModeForward: 0
  184. - _Cutoff: 0.5
  185. - _DepthOffsetEnable: 0
  186. - _DetailAlbedoScale: 1
  187. - _DetailNormalScale: 1
  188. - _DetailSmoothnessScale: 1
  189. - _DiffusionProfile: 0
  190. - _DiffusionProfileHash: 0
  191. - _DisplacementLockObjectScale: 1
  192. - _DisplacementLockTilingScale: 1
  193. - _DisplacementMode: 0
  194. - _DoubleSidedEnable: 1
  195. - _DoubleSidedGIMode: 0
  196. - _DoubleSidedNormalMode: 0
  197. - _DstBlend: 0
  198. - _EmissiveColorMode: 1
  199. - _EmissiveExposureWeight: 1
  200. - _EmissiveIntensity: 1
  201. - _EmissiveIntensityUnit: 0
  202. - _EnableBlendModePreserveSpecularLighting: 1
  203. - _EnableFogOnTransparent: 1
  204. - _EnableGeometricSpecularAA: 0
  205. - _EnergyConservingSpecularColor: 1
  206. - _Fresnel: 3
  207. - _HeightAmplitude: 0.02
  208. - _HeightCenter: 0.5
  209. - _HeightMapParametrization: 0
  210. - _HeightMax: 1
  211. - _HeightMin: -1
  212. - _HeightOffset: 0
  213. - _HeightPoMAmplitude: 2
  214. - _HeightTessAmplitude: 2
  215. - _HeightTessCenter: 0.5
  216. - _Intensity: 0.03
  217. - _InvTilingScale: 1
  218. - _Ior: 1.5
  219. - _IridescenceMask: 1
  220. - _IridescenceThickness: 1
  221. - _LinkDetailsWithBase: 1
  222. - _MaterialID: 1
  223. - _Metallic: 0
  224. - _MetallicRemapMax: 1
  225. - _MetallicRemapMin: 0
  226. - _Noamal_Intensity: 0.5
  227. - _NormalMapSpace: 0
  228. - _NormalScale: 1
  229. - _Normal_Intensity: 0.5
  230. - _OpaqueCullMode: 2
  231. - _PPDLodThreshold: 5
  232. - _PPDMaxSamples: 15
  233. - _PPDMinSamples: 5
  234. - _PPDPrimitiveLength: 1
  235. - _PPDPrimitiveWidth: 1
  236. - _QueueControl: 1
  237. - _QueueOffset: 0
  238. - _RayTracing: 0
  239. - _ReceivesSSR: 1
  240. - _ReceivesSSRTransparent: 0
  241. - _RefractionModel: 0
  242. - _RenderQueueType: 1
  243. - _RequireSplitLighting: 0
  244. - _Smoothness: 0
  245. - _SmoothnessRemapMax: 1
  246. - _SmoothnessRemapMin: 0
  247. - _SpecularAAScreenSpaceVariance: 0.1
  248. - _SpecularAAThreshold: 0.2
  249. - _SpecularOcclusionMode: 1
  250. - _SrcBlend: 1
  251. - _StencilRef: 0
  252. - _StencilRefDepth: 8
  253. - _StencilRefDistortionVec: 4
  254. - _StencilRefGBuffer: 10
  255. - _StencilRefMV: 40
  256. - _StencilWriteMask: 6
  257. - _StencilWriteMaskDepth: 8
  258. - _StencilWriteMaskDistortionVec: 4
  259. - _StencilWriteMaskGBuffer: 14
  260. - _StencilWriteMaskMV: 40
  261. - _SubsurfaceMask: 1
  262. - _SupportDecals: 1
  263. - _SurfaceType: 0
  264. - _TexWorldScale: 1
  265. - _TexWorldScaleEmissive: 1
  266. - _Thickness: 1
  267. - _TransmissionEnable: 1
  268. - _TransparentBackfaceEnable: 0
  269. - _TransparentCullMode: 2
  270. - _TransparentDepthPostpassEnable: 0
  271. - _TransparentDepthPrepassEnable: 0
  272. - _TransparentSortPriority: 0
  273. - _TransparentWritingMotionVec: 0
  274. - _TransparentZWrite: 0
  275. - _UVBase: 0
  276. - _UVDetail: 0
  277. - _UVEmissive: 0
  278. - _UseEmissiveIntensity: 0
  279. - _UseShadowThreshold: 0
  280. - _ZTestDepthEqualForOpaque: 3
  281. - _ZTestGBuffer: 3
  282. - _ZTestTransparent: 4
  283. - _ZWrite: 1
  284. m_Colors:
  285. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  286. - _BaseColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
  287. - _Base_Map_Color: {r: 1, g: 1, b: 1, a: 0}
  288. - _Color: {r: 0.07965467, g: 0.08221223, b: 0.09433961, a: 1}
  289. - _DiffusionProfileAsset: {r: 0, g: 0, b: 0, a: 0}
  290. - _DoubleSidedConstants: {r: -1, g: -1, b: -1, a: 0}
  291. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  292. - _EmissiveColor: {r: 0, g: 0, b: 0, a: 1}
  293. - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
  294. - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
  295. - _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
  296. - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
  297. - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0}
  298. - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1}
  299. - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
  300. - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
  301. - _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
  302. - _UV_Offset: {r: 0, g: 0, b: 0, a: 0}
  303. - _UV_Tiling: {r: 1, g: 1, b: 0, a: 0}
  304. m_BuildTextureStacks: []