black.mat 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: black
  11. m_Shader: {fileID: 4800000, guid: 282080e456a1284478bfa23e460da78f, type: 3}
  12. m_ValidKeywords: []
  13. m_InvalidKeywords: []
  14. m_LightmapFlags: 4
  15. m_EnableInstancingVariants: 0
  16. m_DoubleSidedGI: 0
  17. m_CustomRenderQueue: -1
  18. stringTagMap: {}
  19. disabledShaderPasses: []
  20. m_SavedProperties:
  21. serializedVersion: 3
  22. m_TexEnvs:
  23. - _BaseMap:
  24. m_Texture: {fileID: 0}
  25. m_Scale: {x: 1, y: 1}
  26. m_Offset: {x: 0, y: 0}
  27. - _BumpMap:
  28. m_Texture: {fileID: 0}
  29. m_Scale: {x: 1, y: 1}
  30. m_Offset: {x: 0, y: 0}
  31. - _DetailAlbedoMap:
  32. m_Texture: {fileID: 0}
  33. m_Scale: {x: 1, y: 1}
  34. m_Offset: {x: 0, y: 0}
  35. - _DetailMask:
  36. m_Texture: {fileID: 0}
  37. m_Scale: {x: 1, y: 1}
  38. m_Offset: {x: 0, y: 0}
  39. - _DetailNormalMap:
  40. m_Texture: {fileID: 0}
  41. m_Scale: {x: 1, y: 1}
  42. m_Offset: {x: 0, y: 0}
  43. - _EmissionMap:
  44. m_Texture: {fileID: 0}
  45. m_Scale: {x: 1, y: 1}
  46. m_Offset: {x: 0, y: 0}
  47. - _MainTex:
  48. m_Texture: {fileID: 0}
  49. m_Scale: {x: 1, y: 1}
  50. m_Offset: {x: 0, y: 0}
  51. - _Main_Tex:
  52. m_Texture: {fileID: 0}
  53. m_Scale: {x: 1, y: 1}
  54. m_Offset: {x: 0, y: 0}
  55. - _Mask:
  56. m_Texture: {fileID: 0}
  57. m_Scale: {x: 1, y: 1}
  58. m_Offset: {x: 0, y: 0}
  59. - _MetallicGlossMap:
  60. m_Texture: {fileID: 0}
  61. m_Scale: {x: 1, y: 1}
  62. m_Offset: {x: 0, y: 0}
  63. - _OcclusionMap:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - _ParallaxMap:
  68. m_Texture: {fileID: 0}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. - _SpecGlossMap:
  72. m_Texture: {fileID: 0}
  73. m_Scale: {x: 1, y: 1}
  74. m_Offset: {x: 0, y: 0}
  75. - _Turb_Noise:
  76. m_Texture: {fileID: 0}
  77. m_Scale: {x: 1, y: 1}
  78. m_Offset: {x: 0, y: 0}
  79. - _dissolve:
  80. m_Texture: {fileID: 0}
  81. m_Scale: {x: 1, y: 1}
  82. m_Offset: {x: 0, y: 0}
  83. - unity_Lightmaps:
  84. m_Texture: {fileID: 0}
  85. m_Scale: {x: 1, y: 1}
  86. m_Offset: {x: 0, y: 0}
  87. - unity_LightmapsInd:
  88. m_Texture: {fileID: 0}
  89. m_Scale: {x: 1, y: 1}
  90. m_Offset: {x: 0, y: 0}
  91. - unity_ShadowMasks:
  92. m_Texture: {fileID: 0}
  93. m_Scale: {x: 1, y: 1}
  94. m_Offset: {x: 0, y: 0}
  95. m_Ints: []
  96. m_Floats:
  97. - _Alpha: 1
  98. - _AlphaClip: 0
  99. - _AlphaCutoff: 0.5
  100. - _Blend: 0
  101. - _BumpScale: 1
  102. - _CTime: 1
  103. - _ClearCoatMask: 0
  104. - _ClearCoatSmoothness: 0
  105. - _Cull: 2
  106. - _CustomDataDissolve: 0
  107. - _CustomDataMainUV: 0
  108. - _CustomDataMainUV1: 0
  109. - _Cutoff: 0.5
  110. - _DetailAlbedoMapScale: 1
  111. - _DetailNormalMapScale: 1
  112. - _Diss_value: 0
  113. - _DstBlend: 0
  114. - _EnvironmentReflections: 1
  115. - _GlossMapScale: 0
  116. - _Glossiness: 0
  117. - _GlossyReflections: 0
  118. - _Metallic: 0
  119. - _OcclusionStrength: 1
  120. - _Parallax: 0.005
  121. - _QueueControl: 0
  122. - _QueueOffset: 0
  123. - _ReceiveShadows: 1
  124. - _Smoothness: 0.5
  125. - _SmoothnessTextureChannel: 0
  126. - _Soft_value: 0
  127. - _SpecularHighlights: 1
  128. - _SrcBlend: 1
  129. - _Surface: 0
  130. - _Turb_Value: 0
  131. - _WorkflowMode: 1
  132. - _ZWrite: 1
  133. - _light: 1
  134. m_Colors:
  135. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  136. - _Color: {r: 1, g: 1, b: 1, a: 1}
  137. - _Diss_UV: {r: 0, g: 0, b: 0, a: 0}
  138. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  139. - _Main_Color: {r: 0, g: 0, b: 0, a: 1}
  140. - _Main_UV: {r: 0, g: 0, b: 0, a: 0}
  141. - _Mask_UV: {r: 0, g: 0, b: 0, a: 0}
  142. - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  143. - _Turb_UV: {r: 0, g: 0, b: 0, a: 0}
  144. m_BuildTextureStacks: []
  145. --- !u!114 &8930146945420383961
  146. MonoBehaviour:
  147. m_ObjectHideFlags: 11
  148. m_CorrespondingSourceObject: {fileID: 0}
  149. m_PrefabInstance: {fileID: 0}
  150. m_PrefabAsset: {fileID: 0}
  151. m_GameObject: {fileID: 0}
  152. m_Enabled: 1
  153. m_EditorHideFlags: 0
  154. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  155. m_Name:
  156. m_EditorClassIdentifier:
  157. version: 5