11.unity 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &3
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 12
  47. m_GIWorkflowMode: 1
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_EnvironmentLightingMode: 0
  54. m_EnableBakedLightmaps: 1
  55. m_EnableRealtimeLightmaps: 0
  56. m_LightmapEditorSettings:
  57. serializedVersion: 12
  58. m_Resolution: 2
  59. m_BakeResolution: 40
  60. m_AtlasSize: 1024
  61. m_AO: 0
  62. m_AOMaxDistance: 1
  63. m_CompAOExponent: 1
  64. m_CompAOExponentDirect: 0
  65. m_ExtractAmbientOcclusion: 0
  66. m_Padding: 2
  67. m_LightmapParameters: {fileID: 0}
  68. m_LightmapsBakeMode: 1
  69. m_TextureCompression: 1
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 256
  73. m_ReflectionCompression: 2
  74. m_MixedBakeMode: 2
  75. m_BakeBackend: 1
  76. m_PVRSampling: 1
  77. m_PVRDirectSampleCount: 32
  78. m_PVRSampleCount: 512
  79. m_PVRBounces: 2
  80. m_PVREnvironmentSampleCount: 256
  81. m_PVREnvironmentReferencePointCount: 2048
  82. m_PVRFilteringMode: 1
  83. m_PVRDenoiserTypeDirect: 1
  84. m_PVRDenoiserTypeIndirect: 1
  85. m_PVRDenoiserTypeAO: 1
  86. m_PVRFilterTypeDirect: 0
  87. m_PVRFilterTypeIndirect: 0
  88. m_PVRFilterTypeAO: 0
  89. m_PVREnvironmentMIS: 1
  90. m_PVRCulling: 1
  91. m_PVRFilteringGaussRadiusDirect: 1
  92. m_PVRFilteringGaussRadiusIndirect: 5
  93. m_PVRFilteringGaussRadiusAO: 2
  94. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  95. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  96. m_PVRFilteringAtrousPositionSigmaAO: 1
  97. m_ExportTrainingData: 0
  98. m_TrainingDataDestination: TrainingData
  99. m_LightProbeSampleCountMultiplier: 4
  100. m_LightingDataAsset: {fileID: 0}
  101. m_LightingSettings: {fileID: 0}
  102. --- !u!196 &4
  103. NavMeshSettings:
  104. serializedVersion: 2
  105. m_ObjectHideFlags: 0
  106. m_BuildSettings:
  107. serializedVersion: 2
  108. agentTypeID: 0
  109. agentRadius: 0.5
  110. agentHeight: 2
  111. agentSlope: 45
  112. agentClimb: 0.4
  113. ledgeDropHeight: 0
  114. maxJumpAcrossDistance: 0
  115. minRegionArea: 2
  116. manualCellSize: 0
  117. cellSize: 0.16666667
  118. manualTileSize: 0
  119. tileSize: 256
  120. accuratePlacement: 0
  121. maxJobWorkers: 0
  122. preserveTilesOutsideBounds: 0
  123. debug:
  124. m_Flags: 0
  125. m_NavMeshData: {fileID: 0}
  126. --- !u!1 &203844586
  127. GameObject:
  128. m_ObjectHideFlags: 0
  129. m_CorrespondingSourceObject: {fileID: 0}
  130. m_PrefabInstance: {fileID: 0}
  131. m_PrefabAsset: {fileID: 0}
  132. serializedVersion: 6
  133. m_Component:
  134. - component: {fileID: 203844589}
  135. - component: {fileID: 203844588}
  136. - component: {fileID: 203844587}
  137. m_Layer: 0
  138. m_Name: Directional Light
  139. m_TagString: Untagged
  140. m_Icon: {fileID: 0}
  141. m_NavMeshLayer: 0
  142. m_StaticEditorFlags: 0
  143. m_IsActive: 1
  144. --- !u!114 &203844587
  145. MonoBehaviour:
  146. m_ObjectHideFlags: 0
  147. m_CorrespondingSourceObject: {fileID: 0}
  148. m_PrefabInstance: {fileID: 0}
  149. m_PrefabAsset: {fileID: 0}
  150. m_GameObject: {fileID: 203844586}
  151. m_Enabled: 1
  152. m_EditorHideFlags: 0
  153. m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
  154. m_Name:
  155. m_EditorClassIdentifier:
  156. m_Version: 1
  157. m_UsePipelineSettings: 1
  158. m_AdditionalLightsShadowResolutionTier: 2
  159. m_LightLayerMask: 1
  160. m_CustomShadowLayers: 0
  161. m_ShadowLayerMask: 1
  162. m_LightCookieSize: {x: 1, y: 1}
  163. m_LightCookieOffset: {x: 0, y: 0}
  164. --- !u!108 &203844588
  165. Light:
  166. m_ObjectHideFlags: 0
  167. m_CorrespondingSourceObject: {fileID: 0}
  168. m_PrefabInstance: {fileID: 0}
  169. m_PrefabAsset: {fileID: 0}
  170. m_GameObject: {fileID: 203844586}
  171. m_Enabled: 1
  172. serializedVersion: 10
  173. m_Type: 1
  174. m_Shape: 0
  175. m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
  176. m_Intensity: 1
  177. m_Range: 10
  178. m_SpotAngle: 30
  179. m_InnerSpotAngle: 21.80208
  180. m_CookieSize: 10
  181. m_Shadows:
  182. m_Type: 2
  183. m_Resolution: -1
  184. m_CustomResolution: -1
  185. m_Strength: 1
  186. m_Bias: 0.05
  187. m_NormalBias: 0.4
  188. m_NearPlane: 0.2
  189. m_CullingMatrixOverride:
  190. e00: 1
  191. e01: 0
  192. e02: 0
  193. e03: 0
  194. e10: 0
  195. e11: 1
  196. e12: 0
  197. e13: 0
  198. e20: 0
  199. e21: 0
  200. e22: 1
  201. e23: 0
  202. e30: 0
  203. e31: 0
  204. e32: 0
  205. e33: 1
  206. m_UseCullingMatrixOverride: 0
  207. m_Cookie: {fileID: 0}
  208. m_DrawHalo: 0
  209. m_Flare: {fileID: 0}
  210. m_RenderMode: 0
  211. m_CullingMask:
  212. serializedVersion: 2
  213. m_Bits: 4294967295
  214. m_RenderingLayerMask: 1
  215. m_Lightmapping: 4
  216. m_LightShadowCasterMode: 0
  217. m_AreaSize: {x: 1, y: 1}
  218. m_BounceIntensity: 1
  219. m_ColorTemperature: 6570
  220. m_UseColorTemperature: 0
  221. m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
  222. m_UseBoundingSphereOverride: 0
  223. m_UseViewFrustumForShadowCasterCull: 1
  224. m_ShadowRadius: 0
  225. m_ShadowAngle: 0
  226. --- !u!4 &203844589
  227. Transform:
  228. m_ObjectHideFlags: 0
  229. m_CorrespondingSourceObject: {fileID: 0}
  230. m_PrefabInstance: {fileID: 0}
  231. m_PrefabAsset: {fileID: 0}
  232. m_GameObject: {fileID: 203844586}
  233. m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
  234. m_LocalPosition: {x: 0, y: 3, z: 0}
  235. m_LocalScale: {x: 1, y: 1, z: 1}
  236. m_ConstrainProportionsScale: 0
  237. m_Children: []
  238. m_Father: {fileID: 0}
  239. m_RootOrder: 1
  240. m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
  241. --- !u!1 &961739749
  242. GameObject:
  243. m_ObjectHideFlags: 0
  244. m_CorrespondingSourceObject: {fileID: 0}
  245. m_PrefabInstance: {fileID: 0}
  246. m_PrefabAsset: {fileID: 0}
  247. serializedVersion: 6
  248. m_Component:
  249. - component: {fileID: 961739753}
  250. - component: {fileID: 961739752}
  251. - component: {fileID: 961739751}
  252. - component: {fileID: 961739750}
  253. m_Layer: 0
  254. m_Name: Main Camera
  255. m_TagString: MainCamera
  256. m_Icon: {fileID: 0}
  257. m_NavMeshLayer: 0
  258. m_StaticEditorFlags: 0
  259. m_IsActive: 1
  260. --- !u!114 &961739750
  261. MonoBehaviour:
  262. m_ObjectHideFlags: 0
  263. m_CorrespondingSourceObject: {fileID: 0}
  264. m_PrefabInstance: {fileID: 0}
  265. m_PrefabAsset: {fileID: 0}
  266. m_GameObject: {fileID: 961739749}
  267. m_Enabled: 1
  268. m_EditorHideFlags: 0
  269. m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
  270. m_Name:
  271. m_EditorClassIdentifier:
  272. m_RenderShadows: 1
  273. m_RequiresDepthTextureOption: 2
  274. m_RequiresOpaqueTextureOption: 2
  275. m_CameraType: 0
  276. m_Cameras: []
  277. m_RendererIndex: -1
  278. m_VolumeLayerMask:
  279. serializedVersion: 2
  280. m_Bits: 1
  281. m_VolumeTrigger: {fileID: 0}
  282. m_VolumeFrameworkUpdateModeOption: 2
  283. m_RenderPostProcessing: 1
  284. m_Antialiasing: 1
  285. m_AntialiasingQuality: 2
  286. m_StopNaN: 0
  287. m_Dithering: 1
  288. m_ClearDepth: 1
  289. m_AllowXRRendering: 1
  290. m_RequiresDepthTexture: 0
  291. m_RequiresColorTexture: 0
  292. m_Version: 2
  293. --- !u!81 &961739751
  294. AudioListener:
  295. m_ObjectHideFlags: 0
  296. m_CorrespondingSourceObject: {fileID: 0}
  297. m_PrefabInstance: {fileID: 0}
  298. m_PrefabAsset: {fileID: 0}
  299. m_GameObject: {fileID: 961739749}
  300. m_Enabled: 1
  301. --- !u!20 &961739752
  302. Camera:
  303. m_ObjectHideFlags: 0
  304. m_CorrespondingSourceObject: {fileID: 0}
  305. m_PrefabInstance: {fileID: 0}
  306. m_PrefabAsset: {fileID: 0}
  307. m_GameObject: {fileID: 961739749}
  308. m_Enabled: 1
  309. serializedVersion: 2
  310. m_ClearFlags: 1
  311. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  312. m_projectionMatrixMode: 1
  313. m_GateFitMode: 2
  314. m_FOVAxisMode: 0
  315. m_SensorSize: {x: 36, y: 24}
  316. m_LensShift: {x: 0, y: 0}
  317. m_FocalLength: 50
  318. m_NormalizedViewPortRect:
  319. serializedVersion: 2
  320. x: 0
  321. y: 0
  322. width: 1
  323. height: 1
  324. near clip plane: 0.3
  325. far clip plane: 1000
  326. field of view: 60
  327. orthographic: 0
  328. orthographic size: 5
  329. m_Depth: -1
  330. m_CullingMask:
  331. serializedVersion: 2
  332. m_Bits: 4294967295
  333. m_RenderingPath: -1
  334. m_TargetTexture: {fileID: 0}
  335. m_TargetDisplay: 0
  336. m_TargetEye: 3
  337. m_HDR: 1
  338. m_AllowMSAA: 1
  339. m_AllowDynamicResolution: 0
  340. m_ForceIntoRT: 0
  341. m_OcclusionCulling: 1
  342. m_StereoConvergence: 10
  343. m_StereoSeparation: 0.022
  344. --- !u!4 &961739753
  345. Transform:
  346. m_ObjectHideFlags: 0
  347. m_CorrespondingSourceObject: {fileID: 0}
  348. m_PrefabInstance: {fileID: 0}
  349. m_PrefabAsset: {fileID: 0}
  350. m_GameObject: {fileID: 961739749}
  351. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  352. m_LocalPosition: {x: 0, y: 1, z: -10}
  353. m_LocalScale: {x: 1, y: 1, z: 1}
  354. m_ConstrainProportionsScale: 0
  355. m_Children: []
  356. m_Father: {fileID: 0}
  357. m_RootOrder: 0
  358. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  359. --- !u!1 &1160234425
  360. GameObject:
  361. m_ObjectHideFlags: 0
  362. m_CorrespondingSourceObject: {fileID: 0}
  363. m_PrefabInstance: {fileID: 0}
  364. m_PrefabAsset: {fileID: 0}
  365. serializedVersion: 6
  366. m_Component:
  367. - component: {fileID: 1160234427}
  368. - component: {fileID: 1160234426}
  369. m_Layer: 0
  370. m_Name: Global Volume
  371. m_TagString: Untagged
  372. m_Icon: {fileID: 0}
  373. m_NavMeshLayer: 0
  374. m_StaticEditorFlags: 0
  375. m_IsActive: 1
  376. --- !u!114 &1160234426
  377. MonoBehaviour:
  378. m_ObjectHideFlags: 0
  379. m_CorrespondingSourceObject: {fileID: 0}
  380. m_PrefabInstance: {fileID: 0}
  381. m_PrefabAsset: {fileID: 0}
  382. m_GameObject: {fileID: 1160234425}
  383. m_Enabled: 1
  384. m_EditorHideFlags: 0
  385. m_Script: {fileID: 11500000, guid: 172515602e62fb746b5d573b38a5fe58, type: 3}
  386. m_Name:
  387. m_EditorClassIdentifier:
  388. m_IsGlobal: 1
  389. priority: 0
  390. blendDistance: 0
  391. weight: 1
  392. sharedProfile: {fileID: 11400000, guid: 0f0c3588eb652dc4b9423d640263098e, type: 2}
  393. --- !u!4 &1160234427
  394. Transform:
  395. m_ObjectHideFlags: 0
  396. m_CorrespondingSourceObject: {fileID: 0}
  397. m_PrefabInstance: {fileID: 0}
  398. m_PrefabAsset: {fileID: 0}
  399. m_GameObject: {fileID: 1160234425}
  400. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  401. m_LocalPosition: {x: 0, y: 0, z: 0}
  402. m_LocalScale: {x: 1, y: 1, z: 1}
  403. m_ConstrainProportionsScale: 0
  404. m_Children: []
  405. m_Father: {fileID: 0}
  406. m_RootOrder: 2
  407. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}