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- using UnityEngine;
- using UnityEngine.Rendering;
- using UnityEngine.Rendering.Universal;
- [ExecuteAlways]
- public class AutoLoadPipelineAsset : MonoBehaviour
- {
- [SerializeField]
- private UniversalRenderPipelineAsset m_PipelineAsset;
- private RenderPipelineAsset m_PreviousPipelineAsset;
- private bool m_overrodeQualitySettings;
- void OnEnable()
- {
- UpdatePipeline();
- }
- void OnDisable()
- {
- ResetPipeline();
- }
- private void UpdatePipeline()
- {
- if (m_PipelineAsset)
- {
- if (QualitySettings.renderPipeline != null && QualitySettings.renderPipeline != m_PipelineAsset)
- {
- m_PreviousPipelineAsset = QualitySettings.renderPipeline;
- QualitySettings.renderPipeline = m_PipelineAsset;
- m_overrodeQualitySettings = true;
- }
- else if (GraphicsSettings.renderPipelineAsset != m_PipelineAsset)
- {
- m_PreviousPipelineAsset = GraphicsSettings.renderPipelineAsset;
- GraphicsSettings.renderPipelineAsset = m_PipelineAsset;
- m_overrodeQualitySettings = false;
- }
- }
- }
- private void ResetPipeline()
- {
- if (m_PreviousPipelineAsset)
- {
- if (m_overrodeQualitySettings)
- {
- QualitySettings.renderPipeline = m_PreviousPipelineAsset;
- }
- else
- {
- GraphicsSettings.renderPipelineAsset = m_PreviousPipelineAsset;
- }
- }
- }
- }
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