Duck@InAirDeathGoToFall.FBX.meta 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176
  1. fileFormatVersion: 2
  2. guid: 274139b5617fab242be323a2415515c9
  3. timeCreated: 1510241632
  4. licenseType: Store
  5. ModelImporter:
  6. serializedVersion: 18
  7. fileIDToRecycleName:
  8. 100000: //RootNode
  9. 100002: DUCK_
  10. 100004: DUCK_ Head
  11. 100006: DUCK_ L Calf
  12. 100008: DUCK_ L Clavicle
  13. 100010: DUCK_ L Foot
  14. 100012: DUCK_ L Forearm
  15. 100014: DUCK_ L Hand
  16. 100016: DUCK_ L HorseLink
  17. 100018: DUCK_ L Thigh
  18. 100020: DUCK_ L Toe0
  19. 100022: DUCK_ L Toe01
  20. 100024: DUCK_ L Toe02
  21. 100026: DUCK_ L UpperArm
  22. 100028: DUCK_ Neck
  23. 100030: DUCK_ Neck1
  24. 100032: DUCK_ Neck2
  25. 100034: DUCK_ Neck3
  26. 100036: DUCK_ Neck4
  27. 100038: DUCK_ Pelvis
  28. 100040: DUCK_ Queue de cheval 1
  29. 100042: DUCK_ R Calf
  30. 100044: DUCK_ R Clavicle
  31. 100046: DUCK_ R Foot
  32. 100048: DUCK_ R Forearm
  33. 100050: DUCK_ R Hand
  34. 100052: DUCK_ R HorseLink
  35. 100054: DUCK_ R Thigh
  36. 100056: DUCK_ R Toe0
  37. 100058: DUCK_ R Toe01
  38. 100060: DUCK_ R Toe02
  39. 100062: DUCK_ R UpperArm
  40. 100064: DUCK_ Spine
  41. 100066: root
  42. 100068: TailL
  43. 100070: TailR
  44. 100072: WingLeftA
  45. 100074: WingLeftB
  46. 100076: WingLeftC
  47. 100078: WingLeftD
  48. 100080: WingLeftE
  49. 100082: WingLeftF
  50. 100084: WingLeftG
  51. 100086: WingLeftH
  52. 100088: WingRightA
  53. 100090: WingRightB
  54. 100092: WingRightC
  55. 100094: WingRightD
  56. 100096: WingRightE
  57. 100098: WingRightF
  58. 100100: WingRightG
  59. 100102: WingRightH
  60. 400000: //RootNode
  61. 400002: DUCK_
  62. 400004: DUCK_ Head
  63. 400006: DUCK_ L Calf
  64. 400008: DUCK_ L Clavicle
  65. 400010: DUCK_ L Foot
  66. 400012: DUCK_ L Forearm
  67. 400014: DUCK_ L Hand
  68. 400016: DUCK_ L HorseLink
  69. 400018: DUCK_ L Thigh
  70. 400020: DUCK_ L Toe0
  71. 400022: DUCK_ L Toe01
  72. 400024: DUCK_ L Toe02
  73. 400026: DUCK_ L UpperArm
  74. 400028: DUCK_ Neck
  75. 400030: DUCK_ Neck1
  76. 400032: DUCK_ Neck2
  77. 400034: DUCK_ Neck3
  78. 400036: DUCK_ Neck4
  79. 400038: DUCK_ Pelvis
  80. 400040: DUCK_ Queue de cheval 1
  81. 400042: DUCK_ R Calf
  82. 400044: DUCK_ R Clavicle
  83. 400046: DUCK_ R Foot
  84. 400048: DUCK_ R Forearm
  85. 400050: DUCK_ R Hand
  86. 400052: DUCK_ R HorseLink
  87. 400054: DUCK_ R Thigh
  88. 400056: DUCK_ R Toe0
  89. 400058: DUCK_ R Toe01
  90. 400060: DUCK_ R Toe02
  91. 400062: DUCK_ R UpperArm
  92. 400064: DUCK_ Spine
  93. 400066: root
  94. 400068: TailL
  95. 400070: TailR
  96. 400072: WingLeftA
  97. 400074: WingLeftB
  98. 400076: WingLeftC
  99. 400078: WingLeftD
  100. 400080: WingLeftE
  101. 400082: WingLeftF
  102. 400084: WingLeftG
  103. 400086: WingLeftH
  104. 400088: WingRightA
  105. 400090: WingRightB
  106. 400092: WingRightC
  107. 400094: WingRightD
  108. 400096: WingRightE
  109. 400098: WingRightF
  110. 400100: WingRightG
  111. 400102: WingRightH
  112. 7400000: Take 001
  113. 9500000: //RootNode
  114. materials:
  115. importMaterials: 1
  116. materialName: 0
  117. materialSearch: 1
  118. animations:
  119. legacyGenerateAnimations: 4
  120. bakeSimulation: 0
  121. optimizeGameObjects: 0
  122. motionNodeName:
  123. animationImportErrors:
  124. animationImportWarnings:
  125. animationRetargetingWarnings:
  126. animationDoRetargetingWarnings: 0
  127. animationCompression: 0
  128. animationRotationError: .5
  129. animationPositionError: .5
  130. animationScaleError: .5
  131. animationWrapMode: 0
  132. extraExposedTransformPaths: []
  133. clipAnimations: []
  134. isReadable: 1
  135. meshes:
  136. lODScreenPercentages: []
  137. globalScale: 1
  138. meshCompression: 0
  139. addColliders: 0
  140. importBlendShapes: 1
  141. swapUVChannels: 0
  142. generateSecondaryUV: 0
  143. useFileUnits: 1
  144. optimizeMeshForGPU: 1
  145. keepQuads: 0
  146. weldVertices: 1
  147. secondaryUVAngleDistortion: 8
  148. secondaryUVAreaDistortion: 15.000001
  149. secondaryUVHardAngle: 88
  150. secondaryUVPackMargin: 4
  151. useFileScale: 1
  152. tangentSpace:
  153. normalSmoothAngle: 60
  154. splitTangentsAcrossUV: 1
  155. normalImportMode: 0
  156. tangentImportMode: 1
  157. importAnimation: 1
  158. copyAvatar: 1
  159. humanDescription:
  160. human: []
  161. skeleton: []
  162. armTwist: .5
  163. foreArmTwist: .5
  164. upperLegTwist: .5
  165. legTwist: .5
  166. armStretch: .0500000007
  167. legStretch: .0500000007
  168. feetSpacing: 0
  169. rootMotionBoneName: root
  170. lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 092cfa52fbb3c9f4299c3a42a7e51e37,
  171. type: 3}
  172. animationType: 2
  173. additionalBone: 0
  174. userData:
  175. assetBundleName:
  176. assetBundleVariant: