candle_tex.mat 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 8
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: candle_tex
  11. m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
  12. m_ValidKeywords:
  13. - _EMISSION
  14. m_InvalidKeywords: []
  15. m_LightmapFlags: 1
  16. m_EnableInstancingVariants: 0
  17. m_DoubleSidedGI: 0
  18. m_CustomRenderQueue: 2000
  19. stringTagMap:
  20. RenderType: Opaque
  21. disabledShaderPasses: []
  22. m_SavedProperties:
  23. serializedVersion: 3
  24. m_TexEnvs:
  25. - _BaseMap:
  26. m_Texture: {fileID: 2800000, guid: b245cc655d74fc54981cff9eb9845903, type: 3}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _Base_Map:
  30. m_Texture: {fileID: 0}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _BumpMap:
  34. m_Texture: {fileID: 0}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - _DetailAlbedoMap:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _DetailMask:
  42. m_Texture: {fileID: 0}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. - _DetailNormalMap:
  46. m_Texture: {fileID: 0}
  47. m_Scale: {x: 1, y: 1}
  48. m_Offset: {x: 0, y: 0}
  49. - _EmissionMap:
  50. m_Texture: {fileID: 0}
  51. m_Scale: {x: 8, y: 8}
  52. m_Offset: {x: 0, y: 0}
  53. - _MainTex:
  54. m_Texture: {fileID: 2800000, guid: b245cc655d74fc54981cff9eb9845903, type: 3}
  55. m_Scale: {x: 1, y: 1}
  56. m_Offset: {x: 0, y: 0}
  57. - _MetallicGlossMap:
  58. m_Texture: {fileID: 0}
  59. m_Scale: {x: 1, y: 1}
  60. m_Offset: {x: 0, y: 0}
  61. - _Normal_map:
  62. m_Texture: {fileID: 2800000, guid: 9bbea2aa0f7f911459a40d6de24ae1de, type: 3}
  63. m_Scale: {x: 1, y: 1}
  64. m_Offset: {x: 0, y: 0}
  65. - _OcclusionMap:
  66. m_Texture: {fileID: 0}
  67. m_Scale: {x: 1, y: 1}
  68. m_Offset: {x: 0, y: 0}
  69. - _ParallaxMap:
  70. m_Texture: {fileID: 0}
  71. m_Scale: {x: 1, y: 1}
  72. m_Offset: {x: 0, y: 0}
  73. - _SpecGlossMap:
  74. m_Texture: {fileID: 0}
  75. m_Scale: {x: 1, y: 1}
  76. m_Offset: {x: 0, y: 0}
  77. - _mask:
  78. m_Texture: {fileID: 0}
  79. m_Scale: {x: 1, y: 1}
  80. m_Offset: {x: 0, y: 0}
  81. - _mokuaiTex:
  82. m_Texture: {fileID: 0}
  83. m_Scale: {x: 1, y: 1}
  84. m_Offset: {x: 0, y: 0}
  85. - _texcoord:
  86. m_Texture: {fileID: 0}
  87. m_Scale: {x: 1, y: 1}
  88. m_Offset: {x: 0, y: 0}
  89. - unity_Lightmaps:
  90. m_Texture: {fileID: 0}
  91. m_Scale: {x: 1, y: 1}
  92. m_Offset: {x: 0, y: 0}
  93. - unity_LightmapsInd:
  94. m_Texture: {fileID: 0}
  95. m_Scale: {x: 1, y: 1}
  96. m_Offset: {x: 0, y: 0}
  97. - unity_ShadowMasks:
  98. m_Texture: {fileID: 0}
  99. m_Scale: {x: 1, y: 1}
  100. m_Offset: {x: 0, y: 0}
  101. m_Ints: []
  102. m_Floats:
  103. - _AlphaClip: 0
  104. - _AlphaCutoff: 0.5
  105. - _Blend: 0
  106. - _BumpScale: 1
  107. - _ClearCoatMask: 0
  108. - _ClearCoatSmoothness: 0
  109. - _Cull: 2
  110. - _Cutoff: 0.5
  111. - _DetailAlbedoMapScale: 1
  112. - _DetailNormalMapScale: 1
  113. - _DstBlend: 0
  114. - _EnvironmentReflections: 1
  115. - _Fresnel: 2
  116. - _GlossMapScale: 1
  117. - _Glossiness: 0.57
  118. - _GlossyReflections: 1
  119. - _Intensity: 0
  120. - _Metallic: 0.7
  121. - _Mode: 0
  122. - _Normal_Intensity: 0.3
  123. - _OcclusionStrength: 1
  124. - _Parallax: 0.02
  125. - _QueueControl: 0
  126. - _QueueOffset: 0
  127. - _ReceiveShadows: 1
  128. - _Smoothness: 0.24
  129. - _SmoothnessTextureChannel: 0
  130. - _SpecularHighlights: 1
  131. - _SrcBlend: 1
  132. - _Surface: 0
  133. - _UVSec: 0
  134. - _WorkflowMode: 1
  135. - _ZWrite: 1
  136. m_Colors:
  137. - _BaseColor: {r: 0.9433962, g: 0.696153, b: 0.6443574, a: 1}
  138. - _Base_Map_Color: {r: 1, g: 1, b: 1, a: 0}
  139. - _Color: {r: 0.9433962, g: 0.696153, b: 0.6443574, a: 1}
  140. - _EmissionColor: {r: 0.21698111, g: 0.21698111, b: 0.21698111, a: 1}
  141. - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
  142. - _UV_Offset: {r: 0, g: 0, b: 0, a: 0}
  143. - _UV_Tiling: {r: 1, g: 1, b: 0, a: 0}
  144. m_BuildTextureStacks: []
  145. --- !u!114 &3768464263299190455
  146. MonoBehaviour:
  147. m_ObjectHideFlags: 11
  148. m_CorrespondingSourceObject: {fileID: 0}
  149. m_PrefabInstance: {fileID: 0}
  150. m_PrefabAsset: {fileID: 0}
  151. m_GameObject: {fileID: 0}
  152. m_Enabled: 1
  153. m_EditorHideFlags: 0
  154. m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
  155. m_Name:
  156. m_EditorClassIdentifier:
  157. version: 5