InputPanel.cs 3.6 KB

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  1. using System;
  2. using Mono.UI.Core;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UnityEngine.UI;
  6. namespace Mono
  7. {
  8. [UIBinding(prefab = "InputPanel")]
  9. public class InputPanel : UIPanel
  10. {
  11. public ButtonExtension Btn_L;
  12. public ButtonExtension Btn_R;
  13. public Button Btn_Start;
  14. public RectTransform ShijuRoot;
  15. public Button Btn_Retrun;
  16. public RectTransform Mask;
  17. public override void GetUIData()
  18. {
  19. Btn_L = UIData.Get<ButtonExtension>("Btn_L");
  20. Btn_R = UIData.Get<ButtonExtension>("Btn_R");
  21. Btn_Start = UIData.Get<Button>("Btn_Start");
  22. ShijuRoot = UIData.Get<RectTransform>("ShijuRoot");
  23. Mask= UIData.Get<RectTransform>("Mask");
  24. Btn_Retrun = UIData.Get<Button>("Btn_Retrun");
  25. }
  26. public bool IsStart;
  27. public override void AddButtonEvent()
  28. {
  29. Btn_L.onPress.AddListener(() =>
  30. {
  31. UIManager.Instance.PlayAudioClip("UI_ButtonClick");
  32. Player.Instance.MoveL();
  33. });
  34. Btn_R.onPress.AddListener(() =>
  35. {
  36. UIManager.Instance.PlayAudioClip("UI_ButtonClick");
  37. Player.Instance.MoveR();
  38. });
  39. Btn_Start.onClick.AddListener(() =>
  40. {
  41. Btn_Start.gameObject.SetActive(false);
  42. Player.Instance.StartGame();
  43. });
  44. Btn_Retrun.onClick.AddListener(() =>
  45. {
  46. UIManager.Instance.PlayAudioClip("UI_ButtonClick");
  47. UIManager.Instance.HideUIPanel<InputPanel>();
  48. UIManager.Instance.LoadAndOpenPanel<MainScenePanel>(UIManager.UILayer.Middle);
  49. Destroy(Map);
  50. Destroy(Npc);
  51. });
  52. }
  53. public override void Show()
  54. {
  55. base.Show();
  56. SceneManager.LoadScene("EndScene");
  57. TimeComponent.Instance.AddTimer(0.5f, () =>
  58. {
  59. CreatSceneAndPlayer();
  60. });
  61. Btn_Start.gameObject.SetActive(true);
  62. Btn_Retrun.gameObject.SetActive(false);
  63. ShijuRoot.gameObject.SetActive(false);
  64. Mask.gameObject.SetActive(false);
  65. UIManager.Instance.PlayBGM("scene03");
  66. }
  67. public GameObject Map;
  68. public GameObject Npc;
  69. public void CreatSceneAndPlayer()
  70. {
  71. GameObject prefab00 = Resources.Load<GameObject>("Game/Map");
  72. Map= GameObject.Instantiate(prefab00);
  73. GameObject prefab01 = Resources.Load<GameObject>("Game/NPC");
  74. Npc= GameObject.Instantiate(prefab01);
  75. }
  76. public void GameOver()
  77. {
  78. ShijuRoot.gameObject.SetActive(true);
  79. UIManager.Instance.StopBGM();
  80. UIManager.Instance.PlayAudioClip("poem");
  81. Btn_Retrun.gameObject.SetActive(true);
  82. Mask.gameObject.SetActive(true);
  83. Player.Instance = null;
  84. // _isEnable = true;
  85. }
  86. // private float _timer;
  87. // private bool _isEnable;
  88. // public void Update()
  89. // {
  90. // if (_isEnable)
  91. // {
  92. // _timer += Time.deltaTime;
  93. // if (_timer >= 0.5f)
  94. // {
  95. //
  96. // Destroy(Map);
  97. // Destroy(Npc);
  98. // _isEnable = false;
  99. // _timer = 0;
  100. // }
  101. // }
  102. // }
  103. }
  104. }