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- using System.Collections;
- using System.Collections.Generic;
- using Mono;
- using UnityEngine;
- public class AppLauncher : MonoBehaviour
- {
- void Start()
- {
- GameObject prefab = Resources.Load<GameObject>("Canvas");
- GameObject _gameObject = GameObject.Instantiate(prefab);
- UIManager.Instance.SetUIRoot(_gameObject);
- UIManager.Instance.LoadAndOpenPanel<StartPanel>(UIManager.UILayer.Middle);
- ConfigComponent.Instance.Preload();
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- }
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