# This .gitignore file should be placed at the root of your Unity project directory # # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Mm]emoryCaptures/ /[Rr]elease/ Assets/Samples/ # Asset meta data should only be ignored when the corresponding asset is also ignored !/[Aa]ssets/**/*.meta # Uncomment this line if you wish to ignore the asset store tools plugin # /[Aa]ssets/AssetStoreTools* # Autogenerated Jetbrains Rider plugin [Aa]ssets/Plugins/Editor/JetBrains* # Visual Studio cache directory .vs/ # Gradle cache directory .gradle/ # Autogenerated VS/MD/Consulo solution and project files ExportedObj/ .consulo/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db *.dwlt .idea/ ~$* Assets/StreamingAssets/ # Unity3D generated meta files *.pidb.meta *.pdb.meta *.mdb.meta # Unity3D generated file on crash reports sysinfo.txt # Builds *.apk *.unitypackage # Crashlytics generated file crashlytics-build.properties Assets/Scripts/Mono/~Test/ Assets/Scripts/Mono/~Test.meta UserSettings/Layouts/default-2021.dwlt *.dwlt~fd7a7c41140561a9f04a27107094b4495bfedf86 Assets/Scripts/Mono/tttt.cs Assets/Scripts/Mono/tttt.cs.meta UserSettings/ Assets/Art/VFX/ParticleSystem01.preset Assets/Art/VFX/ParticleSystem01.preset.meta Assets/Art/VFX/Resources/rj1.mat Assets/Art/VFX/Resources/rj1.mat.meta Assets/Art/VFX/Resources/rj1.shader Assets/Art/VFX/Resources/rj1.shader.meta RiderScriptEditorPersistedState.asset Assets/ShaderoSprite/ Assets/ShaderoSprite.meta Assets/Scripts/UTool/SpineTool/Editor/TestHeroAnimDotInfo.cs Assets/Scripts/UTool/SpineTool/Editor/TestHeroAnimDotInfo.cs.meta as12_BurstDebugInformation_DoNotShip/ Packages/com.test123@1.0.0/ Assets/Art/VFX/Textures/CJ/cjshitou.mat Assets/Art/VFX/Textures/CJ/cjshitou.mat.meta Assets/Art/VFX/Textures/CJ/cjshitou.png Assets/Art/VFX/Textures/CJ/cjshitou.png.meta ProjectSettings/RiderScriptEditorPersistedState.asset Assets/Scripts/CombatLibrary/CombatLibrary/obj/ Assets/Scripts/CombatLibrary/CombatLibrary/obj.meta Assets/Scripts/CombatLibrary/CombatLibrary/CombatLibrary.csproj.meta Assets/Scripts/CombatLibrary/CombatLibrary/bin/Debug/ Assets/Scripts/CombatLibrary/CombatLibrary/bin/ Assets/Scripts/CombatLibrary/CombatLibrary/bin.meta Assets/Scripts/CombatLibrary/CombatLibrary.sln.meta Assets/Art/VFX/03_BACKUP_38084.unity Assets/Art/VFX/03_BASE_38084.unity Assets/Art/VFX/03_LOCAL_38084.unity Assets/Art/VFX/03_REMOTE_38084.unity Assets/Samples.meta Excel2Json/服务器转表_laotang.bat Excel2Json/服务器转表_js2.bat Excel2Json/SVN服务器转表_js.bat Excel2Json/服务器转表_hds.bat Excel2Json/服务器转表_js.bat HybridCLRData/ CombatDll/ Assets/Scripts/CombatLibrary/CombatLibrary/..../ CombatInfo.byte CombatInfo.zip Assets/CombatInfo.txt CombatInfo.txt Assets/CombatInfo.txt.meta Assets/Res/Prefabs/TestConfigAsset123.asset Assets/Res/Prefabs/TestConfigAsset123.asset.meta Assets/Sample/ test123/ /setting.txt HybridCLRData/ Assets/HybridCLRData.meta Assets/test1/ Assets/test1.meta Assets/FantasyMapCreator_2/ Assets/FantasyMapCreator_2.meta /FMODProject/010Client/.cache /FMODProject/010Client/.unsaved fmod_editor.log /fmod_editor.log /Assets/Plugins/FMOD/Cache/Editor