using System; using Mono.UI.Core; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Mono { [UIBinding(prefab = "InputPanel")] public class InputPanel : UIPanel { public ButtonExtension Btn_L; public ButtonExtension Btn_R; public Button Btn_Start; public RectTransform ShijuRoot; public Button Btn_Retrun; public RectTransform Mask; public override void GetUIData() { Btn_L = UIData.Get("Btn_L"); Btn_R = UIData.Get("Btn_R"); Btn_Start = UIData.Get