using Fort23.Mono; using UnityEngine; namespace Mono { public class UIPanel : UIBasic { public override void SetUIRoot(GameObject root) { base.Root = root; UIData = Root.GetComponent(); GetUIData(); AddButtonEvent(); } public override void GetUIData() { } public override void AddButtonEvent() { } public override void AddEvent() { } public override void DelEvent() { } public override void Show() { Root.gameObject.SetActive(true); IsShow = true; AddEvent(); } public override void Hide() { Root.gameObject.SetActive(false); IsShow = false; DelEvent(); } public override void Dispose() { Hide(); foreach (var keyValuePair in AllUICom) { foreach (var uiCom in keyValuePair.Value) { uiCom.Dispose(); } } Object.Destroy(Root); } } }