using System.Collections.Generic; using Fort23.Mono; using UnityEngine; namespace Mono { public abstract class UIBasic { public GameObject Root; public bool IsShow; public ReferenceCollector UIData; public Dictionary> AllUICom = new Dictionary>(); public abstract void SetUIRoot(GameObject root); public abstract void GetUIData(); public abstract void AddButtonEvent(); public abstract void AddEvent(); public abstract void DelEvent(); public abstract void Show(); public abstract void Hide(); public abstract void Dispose(); } }