using UnityEngine; using UnityEditor; namespace VolumetricFogAndMist2 { [CustomEditor(typeof(FogVoid))] public class FogVoidEditor : Editor { SerializedProperty falloff, roundness; private void OnEnable() { falloff = serializedObject.FindProperty("falloff"); roundness = serializedObject.FindProperty("roundness"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(roundness); EditorGUILayout.PropertyField(falloff); serializedObject.ApplyModifiedProperties(); } } }