using Excel2Json; using Mono.UI.Core; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Mono { [UIBinding(prefab = "ShowTextPanel")] public class ShowTextPanel : UIPanel { public Typewriter Text_ShowTIP; public Button Btn_Next; public int Index; public override void GetUIData() { Text_ShowTIP = UIData.Get("Text_ShowTIP"); Btn_Next = UIData.Get