using Mono.UI.Core; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace Mono { [UIBinding(prefab = "MainScenePanel")] public class MainScenePanel : UIPanel { public Button Btn_Home; public Button Btn_Visit; public Button Btn_My; public Button Btn_CSG; public Button Btn_Return; public override void GetUIData() { Btn_Home = UIData.Get