using UnityEngine; using UnityEditor; namespace VolumetricFogAndMist2 { [CustomEditor(typeof(PointLightManager))] public class PointLightManagerEditor : Editor { public override void OnInspectorGUI() { EditorGUILayout.HelpBox("In order to use fast point lights with Volumetric Fog & Mist 2, add a FogPointLight script to the desired point lights (only required by the point light manager; if you're using the option 'Native Lights' this is not required at all).", MessageType.Info); DrawDefaultInspector(); } } }