3 Commits ba497b2fed ... da1df42eb0

Auteur SHA1 Bericht Datum
  TTTN1997 da1df42eb0 打包节点 1 jaar geleden
  TTTN1997 5df47071e0 Merge branch 'master' of http://192.168.123.2:3000/fort23/PoetryTour 1 jaar geleden
  TTTN1997 40c64e3b14 暂存 1 jaar geleden

+ 4 - 194
Assets/Art/animation/dabaojianshan.anim

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@@ -195,13 +163,6 @@ AnimationClip:
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@@ -216,13 +177,6 @@ AnimationClip:
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@@ -234,7 +188,7 @@ AnimationClip:
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@@ -245,120 +199,6 @@ AnimationClip:
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+ 31 - 2
Assets/Art/animation/jian.controller

@@ -1,5 +1,31 @@
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@@ -114,10 +140,13 @@ AnimatorStateMachine:
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   m_ChildStateMachines: []
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+ 5 - 198
Assets/Art/dabaojian.playable

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@@ -284,116 +262,6 @@ MonoBehaviour:
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@@ -465,7 +333,6 @@ MonoBehaviour:
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@@ -708,7 +575,7 @@ MonoBehaviour:
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@@ -724,30 +591,6 @@ MonoBehaviour:
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@@ -890,12 +733,12 @@ MonoBehaviour:
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@@ -965,25 +808,7 @@ MonoBehaviour:
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@@ -1010,25 +835,7 @@ MonoBehaviour:
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+ 82 - 1
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@@ -415,6 +416,86 @@ MonoBehaviour:
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+ 242 - 0
Assets/Resources/UIPanel/TipPanel.prefab

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+ 2 - 2
Assets/VolumetricFogBundle/Builtin/VolumetricAndDynamicFog_Builtin.unitypackage.meta → Assets/Resources/UIPanel/TipPanel.prefab.meta

@@ -1,6 +1,6 @@
 fileFormatVersion: 2
-guid: eebef07bd4ae74e6981505b540da4731
-DefaultImporter:
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+PrefabImporter:
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   userData: 
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+ 51 - 7
Assets/Art/dabaojian.unity → Assets/Scenes/dabaojian.unity

@@ -5727,6 +5727,8 @@ GameObject:
   m_Component:
   - component: {fileID: 1220919704}
   - component: {fileID: 1220919705}
+  - component: {fileID: 1220919707}
+  - component: {fileID: 1220919706}
   m_Layer: 0
   m_Name: jian
   m_TagString: Untagged
@@ -5741,8 +5743,8 @@ Transform:
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   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1220919703}
-  m_LocalRotation: {x: 0.7071068, y: -0, z: 0.7071068, w: 0}
-  m_LocalPosition: {x: 0.74, y: 2.665, z: -0.3}
+  m_LocalRotation: {x: 0.50095195, y: 0, z: 0.8654751, w: 0}
+  m_LocalPosition: {x: 0.615, y: 1.333, z: 0.091}
   m_LocalScale: {x: 1.600001, y: 1.6000007, z: 1.6000004}
   m_ConstrainProportionsScale: 0
   m_Children:
@@ -5775,6 +5777,32 @@ Animator:
   m_HasTransformHierarchy: 1
   m_AllowConstantClipSamplingOptimization: 1
   m_KeepAnimatorStateOnDisable: 0
+--- !u!114 &1220919706
+MonoBehaviour:
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+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1220919703}
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+  m_Script: {fileID: 11500000, guid: 165d7a931f925f0438bcbde78dcd6251, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  Animator: {fileID: 1220919705}
+--- !u!65 &1220919707
+BoxCollider:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1220919703}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
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+  m_Size: {x: 0.12608631, y: 0.10144533, z: 1.057251}
+  m_Center: {x: 0.018596167, y: -0.005924366, z: -0.21281296}
 --- !u!1001 &1309802795
 PrefabInstance:
   m_ObjectHideFlags: 0
@@ -10890,7 +10918,7 @@ PlayableDirector:
   m_Enabled: 1
   serializedVersion: 3
   m_PlayableAsset: {fileID: 11400000, guid: f2ca14a9c6824c14f9cd4cceec8a1cc2, type: 2}
-  m_InitialState: 1
+  m_InitialState: 0
   m_WrapMode: 2
   m_DirectorUpdateMode: 1
   m_InitialTime: 0
@@ -10903,8 +10931,10 @@ PlayableDirector:
     value: {fileID: 1165568981}
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     value: {fileID: 1220919705}
-  - key: {fileID: -4293382574499072955, guid: f2ca14a9c6824c14f9cd4cceec8a1cc2, type: 2}
+  - key: {fileID: 0}
     value: {fileID: 1220919705}
+  - key: {fileID: -6920487496798206892, guid: f2ca14a9c6824c14f9cd4cceec8a1cc2, type: 2}
+    value: {fileID: 0}
   m_ExposedReferences:
     m_References:
     - bc14a3d2ed8cb7d4c94f69cc8ed51d6d: {fileID: 1946957578}
@@ -10940,6 +10970,7 @@ GameObject:
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   - component: {fileID: 1656411219}
   - component: {fileID: 1165568981}
+  - component: {fileID: 1656411220}
   m_Layer: 0
   m_Name: Main Camera
   m_TagString: MainCamera
@@ -11051,6 +11082,19 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_PipelineAsset: {fileID: 11400000, guid: 28122b40c074dbe4690dcecc727e7c29, type: 2}
+--- !u!114 &1656411220
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1656411214}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 40aba8b6eccb6f84ea355b6990f7b4a3, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  camera: {fileID: 0}
 --- !u!1 &1756764318
 GameObject:
   m_ObjectHideFlags: 19
@@ -11520,9 +11564,9 @@ ParticleSystem:
   emitterVelocityMode: 1
   looping: 0
   prewarm: 0
-  playOnAwake: 1
+  playOnAwake: 0
   useUnscaledTime: 0
-  autoRandomSeed: 1
+  autoRandomSeed: 0
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     minMaxState: 0
@@ -11579,7 +11623,7 @@ ParticleSystem:
   moveWithTransform: 0
   moveWithCustomTransform: {fileID: 0}
   scalingMode: 1
-  randomSeed: 0
+  randomSeed: 9724
   InitialModule:
     serializedVersion: 3
     enabled: 1

+ 0 - 0
Assets/Art/dabaojian.unity.meta → Assets/Scenes/dabaojian.unity.meta


+ 40 - 40
Assets/Scenes/main.unity

@@ -7759,43 +7759,6 @@ Transform:
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   m_RootOrder: 77
   m_LocalEulerAnglesHint: {x: -0.32, y: -104.175, z: -2.968}
---- !u!84 &649106282
-RenderTexture:
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-  m_PrefabInstance: {fileID: 0}
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   m_ObjectHideFlags: 0
@@ -16613,7 +16576,7 @@ Material:
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         m_Offset: {x: 0, y: 0}
     - _MainTex:
-        m_Texture: {fileID: 649106282}
+        m_Texture: {fileID: 2011968897}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
     m_Ints: []
@@ -16636,7 +16599,7 @@ Material:
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     - _DetailColor: {r: 0.5533019, g: 0.5533019, b: 0.5533019, a: 0}
     - _DetailData: {r: 0.5, g: 4, b: -0.5, a: 0}
-    - _DetailWindDirection: {r: -0.022752015, g: 0, b: 0, a: 0}
+    - _DetailWindDirection: {r: -0.0002, g: 0, b: 0, a: 0}
     - _DistanceData: {r: 0, g: 5, b: 1, a: 1}
     - _FogOfWarCenter: {r: 0, g: 0, b: 0, a: 1}
     - _FogOfWarCenterAdjusted: {r: 0, g: 0, b: 0, a: 1}
@@ -16647,7 +16610,7 @@ Material:
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     - _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 0}
     - _SunDir: {r: 0.49525782, g: 0.36346677, b: 0.78905755, a: 0}
-    - _WindDirection: {r: -0.022752015, g: 0, b: 0, a: 0}
+    - _WindDirection: {r: -0.0002, g: 0, b: 0, a: 0}
   m_BuildTextureStacks: []
 --- !u!4 &1833292951
 Transform:
@@ -21968,6 +21931,43 @@ LODGroup:
     renderers:
     - renderer: {fileID: 307741535}
   m_Enabled: 1
+--- !u!84 &2011968897
+RenderTexture:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: 
+  m_ImageContentsHash:
+    serializedVersion: 2
+    Hash: 00000000000000000000000000000000
+  m_ForcedFallbackFormat: 4
+  m_DownscaleFallback: 0
+  m_IsAlphaChannelOptional: 0
+  serializedVersion: 5
+  m_Width: 256
+  m_Height: 256
+  m_AntiAliasing: 1
+  m_MipCount: -1
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+  m_MipMap: 0
+  m_GenerateMips: 1
+  m_SRGB: 0
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+  m_BindMS: 0
+  m_EnableCompatibleFormat: 1
+  m_TextureSettings:
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+    m_FilterMode: 1
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+    m_WrapW: 0
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 --- !u!1001 &2015702648
 PrefabInstance:
   m_ObjectHideFlags: 0

+ 1 - 1
Assets/Scripts/AppLauncher.cs

@@ -19,7 +19,7 @@ public class AppLauncher : MonoBehaviour
         ConfigComponent.Instance.Preload();
         _isStart = true;
         _timer = 0;
-        TimeComponent.Instance.AddTimer(15, () => { UIManager.Instance.LoadAndOpenPanel<StartPanel>(UIManager.UILayer.Middle); });
+        TimeComponent.Instance.AddTimer(10, () => { UIManager.Instance.LoadAndOpenPanel<StartPanel>(UIManager.UILayer.Middle); });
     }
 
     private float _timer;

+ 41 - 0
Assets/Scripts/Mono/GameObjectOnclick.cs

@@ -0,0 +1,41 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Mono;
+using Mono.UI.Core;
+using UnityEngine;
+
+public class GameObjectOnclick : MonoBehaviour
+{
+    public Animator Animator;
+
+    void Start()
+    {
+        Animator.Play("dabaojianshan");
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+    }
+
+    private bool isEnable;
+
+    private void OnMouseDown()
+    {
+        if (isEnable)
+        {
+            return;
+        }
+
+        Animator.Play("init");
+   
+        UIManager.Instance.GetPanel<TipPanel>().DBJNext();
+        isEnable = true;
+        TimeComponent.Instance.AddTimer(1f, () =>
+        {
+            Animator.Play("dabaojianshan");
+            isEnable = false;
+        });
+    }
+}

+ 11 - 0
Assets/Scripts/Mono/GameObjectOnclick.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 165d7a931f925f0438bcbde78dcd6251
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Assets/Scripts/Mono/UI/Core/TimeComponent.cs

@@ -1,6 +1,6 @@
 using System;
 using System.Collections.Generic;
-using UnityEditor.Search;
+
 using UnityEngine;
 using Utility;
 

+ 2 - 2
Assets/Scripts/Mono/UI/Panel/MainScenPanel.cs

@@ -30,10 +30,10 @@ namespace Mono
             Btn_My.onClick.AddListener(() => { Debug.Log("点击我的"); });
             Btn_CSG.onClick.AddListener(() =>
             {
-                SceneManager.LoadScene("baidicheng");
+                SceneManager.LoadScene("dabaojian");
 
                 UIManager.Instance.HideUIPanel<MainScenePanel>();
-                TimeComponent.Instance.AddTimer(20, () => { UIManager.Instance.LoadAndOpenPanel<ChatPanel>(UIManager.UILayer.Middle); });
+                TimeComponent.Instance.AddTimer(0.5f, () => { UIManager.Instance.LoadAndOpenPanel<TipPanel>(UIManager.UILayer.Middle); });
             });
 
             Btn_Return.onClick.AddListener(() =>

+ 114 - 0
Assets/Scripts/Mono/UI/Panel/TipPanel.cs

@@ -0,0 +1,114 @@
+using System.Collections.Generic;
+using Mono.UI.Core;
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.SceneManagement;
+using UnityEngine.Timeline;
+using UnityEngine.UI;
+
+namespace Mono
+{
+    [UIBinding(prefab = "TipPanel")]
+    public class TipPanel : UIPanel
+    {
+        public Text Text_00;
+        public Typewriter Text_01;
+
+        public override void GetUIData()
+        {
+            Text_00 = UIData.Get<Text>("Text_00");
+            Text_01 = UIData.Get<Typewriter>("Text_01");
+        }
+
+
+        private PlayableDirector playableDirector;
+        public override void Show()
+        {
+            base.Show();
+            index = 0;
+            Text_01.StringContent = "龙泉剑\n在白帝城偶遇诗仙李白获赠的随身佩剑";
+            Text_01.SetContent();
+            
+             playableDirector = GameObject.Find("timeline").gameObject.GetComponent<PlayableDirector>();
+
+
+            ResetTrackAsset(playableDirector);
+        }
+
+        private int index = 0;
+
+
+        /// <summary>
+        /// 所有的轨道组
+        /// </summary>
+        public List<TrackAsset> trackGroups = new List<TrackAsset>();
+
+        public void ResetTrackAsset(PlayableDirector pd)
+        {
+            trackGroups.Clear();
+            TimelineAsset ta = (TimelineAsset)pd.playableAsset;
+            for (int i = 0; i < ta.rootTrackCount; i++)
+            {
+                TrackAsset trackAsset = ta.GetRootTrack(i);
+                trackAsset.muted = true;
+                trackGroups.Add(trackAsset);
+            }
+        }
+
+        private void MuteAll()
+        {
+            foreach (TrackAsset trackGroup in trackGroups)
+            {
+                // trackGroup.
+
+                trackGroup.muted = true;
+            }
+        }
+
+
+        public void DBJNext()
+        {
+
+            MuteAll();
+
+            foreach (var trackGroup in trackGroups)
+            {
+                switch (index)
+                {
+                    case 0:
+
+                        if (trackGroup.name == "1")
+                        {
+                            trackGroup.muted = false;
+                        }
+
+                        break;
+
+                    case 1:
+
+                        if (trackGroup.name == "2")
+                        {
+                            trackGroup.muted = false;
+                        }
+
+
+                        break;
+                }
+            }
+
+            playableDirector.time = 0;
+            playableDirector.Play();
+            index++;
+
+            if (index > 1)
+            {
+                TimeComponent.Instance.AddTimer(1.8f, () =>
+                {
+                    UIManager.Instance.HideUIPanel<TipPanel>();
+                    SceneManager.LoadScene("baidicheng");
+                    TimeComponent.Instance.AddTimer(23f, () => { UIManager.Instance.LoadAndOpenPanel<ChatPanel>(UIManager.UILayer.Middle); });
+                });
+            }
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Mono/UI/Panel/TipPanel.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: e5c883fa1ca742788786ebcd06396e73
+timeCreated: 1697536243

+ 0 - 7
Assets/VolumetricFogBundle/URP/VolumetricFog2_URP.unitypackage.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: f9d1b5aa62a634d3cbf33c44a7c04e91
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 24 - 8
EXE/PoetryTour_BurstDebugInformation_DoNotShip/Data/Plugins/x86_64/lib_burst_generated.txt

@@ -118,17 +118,25 @@ Library: E:\MyGameProject\PoetryTour\Temp\StagingArea\Data\Plugins\x86_64\lib_bu
 --compilation-defines=CSHARP_7_3_OR_NEWER
 --compilation-defines=ENABLE_VR_MODULE
 --compilation-defines=ENABLE_XR_MODULE
+--compilation-defines=ENABLE_BURST_1_0_0_OR_NEWER
+--compilation-defines=USING_ANIMATION_MODULE
+--compilation-defines=USING_PHYSICS2D_MODULE
 --compilation-defines=MODULE_AI_EXISTS
 --compilation-defines=MODULE_ANIMATION_EXISTS
 --compilation-defines=MODULE_PHYSICS_EXISTS
 --compilation-defines=MODULE_PHYSICS_2D_EXISTS
 --compilation-defines=MODULE_PARTICLE_SYSTEM_EXISTS
---compilation-defines=ENABLE_BURST_1_0_0_OR_NEWER
---compilation-defines=USING_ANIMATION_MODULE
---compilation-defines=USING_PHYSICS2D_MODULE
 --compilation-defines=ENABLE_ANIMATION_BURST
---compilation-defines=TIMELINE_FRAMEACCURATE
+--compilation-defines=CINEMACHINE_TIMELINE
+--compilation-defines=CINEMACHINE_PHYSICS_2D
+--compilation-defines=CINEMACHINE_PHYSICS
+--compilation-defines=CINEMACHINE_UGUI
+--compilation-defines=CINEMACHINE_LWRP_7_3_1
+--compilation-defines=CINEMACHINE_PIXEL_PERFECT_2_0_3
+--compilation-defines=CINEMACHINE_UNITY_ANIMATION
+--compilation-defines=CINEMACHINE_UNITY_IMGUI
 --compilation-defines=ENABLE_SPRITESHAPE_BURST
+--compilation-defines=TIMELINE_FRAMEACCURATE
 --compilation-defines=ENABLE_URP
 --linker-options=PdbAltPath="PoetryTour_Data/Plugins/x86_64/lib_burst_generated.pdb"
 --generate-link-xml=Temp\burst.link.xml
@@ -271,17 +279,25 @@ Library: E:\MyGameProject\PoetryTour\Temp\StagingArea\Data\Plugins\x86_64\lib_bu
 --compilation-defines=CSHARP_7_3_OR_NEWER
 --compilation-defines=ENABLE_VR_MODULE
 --compilation-defines=ENABLE_XR_MODULE
+--compilation-defines=ENABLE_BURST_1_0_0_OR_NEWER
+--compilation-defines=USING_ANIMATION_MODULE
+--compilation-defines=USING_PHYSICS2D_MODULE
 --compilation-defines=MODULE_AI_EXISTS
 --compilation-defines=MODULE_ANIMATION_EXISTS
 --compilation-defines=MODULE_PHYSICS_EXISTS
 --compilation-defines=MODULE_PHYSICS_2D_EXISTS
 --compilation-defines=MODULE_PARTICLE_SYSTEM_EXISTS
---compilation-defines=ENABLE_BURST_1_0_0_OR_NEWER
---compilation-defines=USING_ANIMATION_MODULE
---compilation-defines=USING_PHYSICS2D_MODULE
 --compilation-defines=ENABLE_ANIMATION_BURST
---compilation-defines=TIMELINE_FRAMEACCURATE
+--compilation-defines=CINEMACHINE_TIMELINE
+--compilation-defines=CINEMACHINE_PHYSICS_2D
+--compilation-defines=CINEMACHINE_PHYSICS
+--compilation-defines=CINEMACHINE_UGUI
+--compilation-defines=CINEMACHINE_LWRP_7_3_1
+--compilation-defines=CINEMACHINE_PIXEL_PERFECT_2_0_3
+--compilation-defines=CINEMACHINE_UNITY_ANIMATION
+--compilation-defines=CINEMACHINE_UNITY_IMGUI
 --compilation-defines=ENABLE_SPRITESHAPE_BURST
+--compilation-defines=TIMELINE_FRAMEACCURATE
 --compilation-defines=ENABLE_URP
 --linker-options=PdbAltPath="PoetryTour_Data/Plugins/x86_64/lib_burst_generated.pdb"
 --generate-link-xml=Temp\burst.link.xml

+ 6 - 0
ProjectSettings/EditorBuildSettings.asset

@@ -8,7 +8,13 @@ EditorBuildSettings:
   - enabled: 1
     path: Assets/Scenes/MainScene.unity
     guid: 2cda990e2423bbf4892e6590ba056729
+  - enabled: 1
+    path: Assets/Scenes/dabaojian.unity
+    guid: ad6f56d409503294a91242df5a6e5187
   - enabled: 1
     path: Assets/Scenes/baidicheng.unity
     guid: 2353d927daf47384a864af83fd2c24ba
+  - enabled: 1
+    path: Assets/Scenes/EndScene.unity
+    guid: 67cbc63eb1c18624face4519edb89be9
   m_configObjects: {}