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@@ -20,13 +20,13 @@ RenderSettings:
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m_FogDensity: 0.0008
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m_LinearFogStart: 0
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m_LinearFogEnd: 4000
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- m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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+ m_AmbientSkyColor: {r: 1.4142135, g: 1.4142135, b: 1.4142135, a: 1}
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m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
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m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
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m_AmbientIntensity: 1
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- m_AmbientMode: 0
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- m_SubtractiveShadowColor: {r: 0.5444999, g: 0.5768378, b: 0.6603774, a: 1}
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- m_SkyboxMaterial: {fileID: 2100000, guid: 0c0d30306f805c44ab44fb291c863280, type: 2}
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+ m_AmbientMode: 3
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+ m_SubtractiveShadowColor: {r: 0.71320754, g: 0.73506826, b: 0.7924528, a: 1}
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+ m_SkyboxMaterial: {fileID: 0}
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m_HaloStrength: 0.5
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m_FlareStrength: 1
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m_FlareFadeSpeed: 3
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@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 212297607}
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- m_IndirectSpecularColor: {r: 0.44428685, g: 0.5388818, b: 0.58682275, a: 1}
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+ m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -6438,7 +6438,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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- m_IsActive: 1
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+ m_IsActive: 0
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--- !u!114 &156247193
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -7279,43 +7279,6 @@ Transform:
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m_Father: {fileID: 802580076}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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---- !u!84 &249579056
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-RenderTexture:
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- m_ObjectHideFlags: 0
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- m_CorrespondingSourceObject: {fileID: 0}
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- m_PrefabInstance: {fileID: 0}
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- m_PrefabAsset: {fileID: 0}
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- m_Name:
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- m_ImageContentsHash:
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- serializedVersion: 2
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- Hash: 00000000000000000000000000000000
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- m_ForcedFallbackFormat: 4
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- m_DownscaleFallback: 0
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- m_IsAlphaChannelOptional: 0
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- serializedVersion: 5
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- m_Width: 256
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- m_Height: 256
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- m_AntiAliasing: 1
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- m_MipCount: -1
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- m_DepthStencilFormat: 0
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- m_ColorFormat: 8
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- m_MipMap: 0
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- m_GenerateMips: 1
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- m_SRGB: 0
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- m_UseDynamicScale: 0
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- m_BindMS: 0
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- m_EnableCompatibleFormat: 1
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- m_TextureSettings:
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- serializedVersion: 2
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- m_FilterMode: 1
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- m_Aniso: 1
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- m_MipBias: 0
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- m_WrapU: 0
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- m_WrapV: 0
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- m_WrapW: 0
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- m_Dimension: 2
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- m_VolumeDepth: 1
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- m_ShadowSamplingMode: 2
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--- !u!1001 &288307701
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -8103,6 +8066,43 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 8939627942807008, guid: e09917ff98e6cc444bb5541dd52f3f7f, type: 3}
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m_PrefabInstance: {fileID: 391890845}
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m_PrefabAsset: {fileID: 0}
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+--- !u!84 &396013892
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+RenderTexture:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_Name:
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+ m_ImageContentsHash:
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+ serializedVersion: 2
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+ Hash: 00000000000000000000000000000000
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+ m_ForcedFallbackFormat: 4
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+ m_DownscaleFallback: 0
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+ m_IsAlphaChannelOptional: 0
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+ serializedVersion: 5
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+ m_Width: 256
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+ m_Height: 256
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+ m_AntiAliasing: 1
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+ m_MipCount: -1
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+ m_DepthStencilFormat: 0
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+ m_ColorFormat: 8
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+ m_MipMap: 0
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+ m_GenerateMips: 1
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+ m_SRGB: 0
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+ m_UseDynamicScale: 0
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+ m_BindMS: 0
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+ m_EnableCompatibleFormat: 1
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+ m_TextureSettings:
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+ serializedVersion: 2
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+ m_FilterMode: 1
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+ m_Aniso: 1
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+ m_MipBias: 0
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+ m_WrapU: 0
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+ m_WrapV: 0
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+ m_WrapW: 0
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+ m_Dimension: 2
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+ m_VolumeDepth: 1
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+ m_ShadowSamplingMode: 2
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--- !u!1 &396976006
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GameObject:
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m_ObjectHideFlags: 0
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@@ -23162,8 +23162,8 @@ Camera:
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m_GameObject: {fileID: 1656411214}
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m_Enabled: 1
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serializedVersion: 2
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- m_ClearFlags: 1
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- m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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+ m_ClearFlags: 2
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+ m_BackGroundColor: {r: 1, g: 1, b: 1, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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@@ -23203,7 +23203,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1656411214}
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- m_LocalRotation: {x: 0.039591577, y: -0.018465158, z: 0.0007317636, w: 0.9990451}
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+ m_LocalRotation: {x: 0.03959158, y: -0.018465154, z: 0.00073176343, w: 0.9990451}
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m_LocalPosition: {x: -859.99976, y: 7594, z: -7516}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -24300,7 +24300,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- m_Texture: {fileID: 249579056}
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+ m_Texture: {fileID: 396013892}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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@@ -24317,24 +24317,24 @@ Material:
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- _SpecularThreshold: 0.5
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m_Colors:
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- _BoundsBorder: {r: 610.0001, g: 9390, b: 762.5001, a: 11737.5}
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- - _BoundsCenter: {r: 237, g: 1430, b: 8261, a: 0}
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- - _BoundsData: {r: 0, g: -570, b: 4000, a: 0}
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+ - _BoundsCenter: {r: 237, g: 697, b: 8261, a: 0}
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+ - _BoundsData: {r: 0, g: -1303, b: 4000, a: 0}
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- _BoundsExtents: {r: 10000, g: 2000, b: 12500, a: 0}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _DetailColor: {r: 0.575, g: 0.575, b: 0.575, a: 0}
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- _DetailData: {r: 0.5, g: 4, b: -0.5, a: 0}
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- - _DetailWindDirection: {r: -0.02971566, g: 0, b: 0, a: 0}
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+ - _DetailWindDirection: {r: 0, g: 0, b: 0, a: 0}
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- _DistanceData: {r: 0, g: 5, b: 1, a: 1}
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- _FogOfWarCenter: {r: 0, g: 0, b: 0, a: 1}
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- _FogOfWarCenterAdjusted: {r: 0, g: 0, b: 0, a: 1}
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- _FogOfWarSize: {r: 0, g: 0, b: 0, a: 1}
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- - _LightColor: {r: 2, g: 1.7687205, b: 1.6113207, a: 0.148}
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+ - _LightColor: {r: 2, g: 1.7687205, b: 1.6113207, a: 0.29}
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- _MaxDistanceData: {r: 100000, g: 1, b: 0, a: 0}
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- _RayMarchSettings: {r: 5, g: 0.01, b: 1, a: 0.1}
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- _ShadowData: {r: 0.5, g: 0, b: 62500, a: 0}
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- _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 0}
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- _SunDir: {r: 0.49525782, g: 0.36346677, b: 0.78905755, a: 0}
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- - _WindDirection: {r: -0.02971566, g: 0, b: 0, a: 0}
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+ - _WindDirection: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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--- !u!1 &1819042572
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GameObject:
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@@ -30753,7 +30753,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1982659326}
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- m_LocalRotation: {x: 0.039591577, y: -0.018465158, z: 0.0007317636, w: 0.9990451}
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+ m_LocalRotation: {x: 0.03959158, y: -0.018465154, z: 0.00073176343, w: 0.9990451}
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m_LocalPosition: {x: -859.99976, y: 7594, z: -7516}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -50936,7 +50936,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7926472211735412197}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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- m_LocalPosition: {x: 237, y: 1430, z: 8261}
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+ m_LocalPosition: {x: 237, y: 697, z: 8261}
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m_LocalScale: {x: 20000, y: 4000, z: 25000}
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m_ConstrainProportionsScale: 0
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m_Children:
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