Browse Source

Merge branch 'master' of http://192.168.123.2:3000/fort23/PoetryTour

# Conflicts:
#	Assets/Scenes/main.unity
litao 1 year ago
parent
commit
ee9b9c9531
51 changed files with 694 additions and 426 deletions
  1. 4 194
      Assets/Art/animation/dabaojianshan.anim
  2. 31 2
      Assets/Art/animation/jian.controller
  3. 5 198
      Assets/Art/dabaojian.playable
  4. BIN
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      Assets/Resources/SoundEffect/SowrdDraw.mp3
  7. 22 0
      Assets/Resources/SoundEffect/SowrdDraw.mp3.meta
  8. BIN
      Assets/Resources/SoundEffect/title.mp3
  9. 22 0
      Assets/Resources/SoundEffect/title.mp3.meta
  10. 82 1
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  11. 242 0
      Assets/Resources/UIPanel/TipPanel.prefab
  12. 2 2
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  13. 51 7
      Assets/Scenes/dabaojian.unity
  14. 0 0
      Assets/Scenes/dabaojian.unity.meta
  15. 5 1
      Assets/Scripts/AppLauncher.cs
  16. 41 0
      Assets/Scripts/Mono/GameObjectOnclick.cs
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      Assets/Scripts/Mono/GameObjectOnclick.cs.meta
  18. 1 1
      Assets/Scripts/Mono/UI/Core/TimeComponent.cs
  19. 2 2
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  20. 116 0
      Assets/Scripts/Mono/UI/Panel/TipPanel.cs
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  22. 0 7
      Assets/VolumetricFogBundle/URP/VolumetricFog2_URP.unitypackage.meta
  23. 24 8
      EXE/PoetryTour_BurstDebugInformation_DoNotShip/Data/Plugins/x86_64/lib_burst_generated.txt
  24. BIN
      EXE/PoetryTour_Data/Managed/Assembly-CSharp.dll
  25. BIN
      EXE/PoetryTour_Data/Managed/Cinemachine.dll
  26. BIN
      EXE/PoetryTour_Data/Managed/Unity.Recorder.Base.dll
  27. BIN
      EXE/PoetryTour_Data/Managed/Unity.Recorder.dll
  28. BIN
      EXE/PoetryTour_Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll
  29. BIN
      EXE/PoetryTour_Data/Plugins/x86_64/lib_burst_generated.dll
  30. 0 1
      EXE/PoetryTour_Data/RuntimeInitializeOnLoads.json
  31. 0 0
      EXE/PoetryTour_Data/ScriptingAssemblies.json
  32. BIN
      EXE/PoetryTour_Data/globalgamemanagers
  33. BIN
      EXE/PoetryTour_Data/globalgamemanagers.assets
  34. BIN
      EXE/PoetryTour_Data/globalgamemanagers.assets.resS
  35. BIN
      EXE/PoetryTour_Data/level0
  36. BIN
      EXE/PoetryTour_Data/level0.resS
  37. BIN
      EXE/PoetryTour_Data/level1
  38. BIN
      EXE/PoetryTour_Data/level1.resS
  39. BIN
      EXE/PoetryTour_Data/level2
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      EXE/PoetryTour_Data/level2.resS
  41. BIN
      EXE/PoetryTour_Data/level3
  42. BIN
      EXE/PoetryTour_Data/resources.assets
  43. BIN
      EXE/PoetryTour_Data/resources.assets.resS
  44. BIN
      EXE/PoetryTour_Data/sharedassets0.assets
  45. BIN
      EXE/PoetryTour_Data/sharedassets0.assets.resS
  46. BIN
      EXE/PoetryTour_Data/sharedassets1.assets
  47. BIN
      EXE/PoetryTour_Data/sharedassets1.assets.resS
  48. BIN
      EXE/PoetryTour_Data/sharedassets2.assets
  49. BIN
      EXE/PoetryTour_Data/sharedassets2.assets.resS
  50. BIN
      EXE/PoetryTour_Data/sharedassets3.assets
  51. 8 2
      ProjectSettings/EditorBuildSettings.asset

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Assets/Resources/SoundEffect/title.mp3


+ 22 - 0
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+ 242 - 0
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+ 2 - 2
Assets/VolumetricFogBundle/Builtin/VolumetricAndDynamicFog_Builtin.unitypackage.meta → Assets/Resources/UIPanel/TipPanel.prefab.meta

@@ -1,6 +1,6 @@
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+ 51 - 7
Assets/Art/dabaojian.unity → Assets/Scenes/dabaojian.unity

@@ -5727,6 +5727,8 @@ GameObject:
   m_Component:
   - component: {fileID: 1220919704}
   - component: {fileID: 1220919705}
+  - component: {fileID: 1220919707}
+  - component: {fileID: 1220919706}
   m_Layer: 0
   m_Name: jian
   m_TagString: Untagged
@@ -5741,8 +5743,8 @@ Transform:
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-  m_LocalPosition: {x: 0.74, y: 2.665, z: -0.3}
+  m_LocalRotation: {x: 0.50095195, y: 0, z: 0.8654751, w: 0}
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@@ -5775,6 +5777,32 @@ Animator:
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   m_PlayableAsset: {fileID: 11400000, guid: f2ca14a9c6824c14f9cd4cceec8a1cc2, type: 2}
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@@ -10903,8 +10931,10 @@ PlayableDirector:
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+    value: {fileID: 0}
   m_ExposedReferences:
     m_References:
     - bc14a3d2ed8cb7d4c94f69cc8ed51d6d: {fileID: 1946957578}
@@ -10940,6 +10970,7 @@ GameObject:
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   - component: {fileID: 1656411219}
   - component: {fileID: 1165568981}
+  - component: {fileID: 1656411220}
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   m_TagString: MainCamera
@@ -11051,6 +11082,19 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   m_PipelineAsset: {fileID: 11400000, guid: 28122b40c074dbe4690dcecc727e7c29, type: 2}
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+  m_EditorClassIdentifier: 
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   m_ObjectHideFlags: 19
@@ -11520,9 +11564,9 @@ ParticleSystem:
   emitterVelocityMode: 1
   looping: 0
   prewarm: 0
-  playOnAwake: 1
+  playOnAwake: 0
   useUnscaledTime: 0
-  autoRandomSeed: 1
+  autoRandomSeed: 0
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@@ -11579,7 +11623,7 @@ ParticleSystem:
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   moveWithCustomTransform: {fileID: 0}
   scalingMode: 1
-  randomSeed: 0
+  randomSeed: 9724
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+ 0 - 0
Assets/Art/dabaojian.unity.meta → Assets/Scenes/dabaojian.unity.meta


+ 5 - 1
Assets/Scripts/AppLauncher.cs

@@ -3,6 +3,7 @@ using System.Collections.Generic;
 using Mono;
 using Mono.UI.Core;
 using UnityEngine;
+using UnityEngine.SceneManagement;
 
 public class AppLauncher : MonoBehaviour
 {
@@ -10,6 +11,7 @@ public class AppLauncher : MonoBehaviour
 
     void Start()
     {
+        DontDestroyOnLoad(this);
         GameObject prefab = Resources.Load<GameObject>("Canvas");
 
         GameObject _gameObject = GameObject.Instantiate(prefab);
@@ -19,7 +21,9 @@ public class AppLauncher : MonoBehaviour
         ConfigComponent.Instance.Preload();
         _isStart = true;
         _timer = 0;
-        TimeComponent.Instance.AddTimer(15, () => { UIManager.Instance.LoadAndOpenPanel<StartPanel>(UIManager.UILayer.Middle); });
+       // SceneManager.LoadScene("main");
+        TimeComponent.Instance.AddTimer(10, () => { UIManager.Instance.LoadAndOpenPanel<StartPanel>(UIManager.UILayer.Middle); });
+        UIManager.Instance.PlayBGM("title");
     }
 
     private float _timer;

+ 41 - 0
Assets/Scripts/Mono/GameObjectOnclick.cs

@@ -0,0 +1,41 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using Mono;
+using Mono.UI.Core;
+using UnityEngine;
+
+public class GameObjectOnclick : MonoBehaviour
+{
+    public Animator Animator;
+
+    void Start()
+    {
+        Animator.Play("dabaojianshan");
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+    }
+
+    private bool isEnable;
+
+    private void OnMouseDown()
+    {
+        if (isEnable)
+        {
+            return;
+        }
+
+        Animator.Play("init");
+   
+        UIManager.Instance.GetPanel<TipPanel>().DBJNext();
+        isEnable = true;
+        TimeComponent.Instance.AddTimer(1f, () =>
+        {
+            Animator.Play("dabaojianshan");
+            isEnable = false;
+        });
+    }
+}

+ 11 - 0
Assets/Scripts/Mono/GameObjectOnclick.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 165d7a931f925f0438bcbde78dcd6251
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Assets/Scripts/Mono/UI/Core/TimeComponent.cs

@@ -1,6 +1,6 @@
 using System;
 using System.Collections.Generic;
-using UnityEditor.Search;
+
 using UnityEngine;
 using Utility;
 

+ 2 - 2
Assets/Scripts/Mono/UI/Panel/MainScenPanel.cs

@@ -30,10 +30,10 @@ namespace Mono
             Btn_My.onClick.AddListener(() => { Debug.Log("点击我的"); });
             Btn_CSG.onClick.AddListener(() =>
             {
-                SceneManager.LoadScene("baidicheng");
+                SceneManager.LoadScene("dabaojian");
 
                 UIManager.Instance.HideUIPanel<MainScenePanel>();
-                TimeComponent.Instance.AddTimer(20, () => { UIManager.Instance.LoadAndOpenPanel<ChatPanel>(UIManager.UILayer.Middle); });
+                TimeComponent.Instance.AddTimer(0.5f, () => { UIManager.Instance.LoadAndOpenPanel<TipPanel>(UIManager.UILayer.Middle); });
             });
 
             Btn_Return.onClick.AddListener(() =>

+ 116 - 0
Assets/Scripts/Mono/UI/Panel/TipPanel.cs

@@ -0,0 +1,116 @@
+using System.Collections.Generic;
+using Mono.UI.Core;
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.SceneManagement;
+using UnityEngine.Timeline;
+using UnityEngine.UI;
+
+namespace Mono
+{
+    [UIBinding(prefab = "TipPanel")]
+    public class TipPanel : UIPanel
+    {
+        public Text Text_00;
+        public Typewriter Text_01;
+
+        public override void GetUIData()
+        {
+            Text_00 = UIData.Get<Text>("Text_00");
+            Text_01 = UIData.Get<Typewriter>("Text_01");
+        }
+
+
+        private PlayableDirector playableDirector;
+        public override void Show()
+        {
+            base.Show();
+            index = 0;
+            // Text_01.StringContent = "龙泉剑\n在白帝城偶遇诗仙李白获赠的随身佩剑";
+            // Text_01.SetContent();
+            //
+             playableDirector = GameObject.Find("timeline").gameObject.GetComponent<PlayableDirector>();
+
+
+            ResetTrackAsset(playableDirector);
+        }
+
+        private int index = 0;
+
+
+        /// <summary>
+        /// 所有的轨道组
+        /// </summary>
+        public List<TrackAsset> trackGroups = new List<TrackAsset>();
+
+        public void ResetTrackAsset(PlayableDirector pd)
+        {
+            trackGroups.Clear();
+            TimelineAsset ta = (TimelineAsset)pd.playableAsset;
+            for (int i = 0; i < ta.rootTrackCount; i++)
+            {
+                TrackAsset trackAsset = ta.GetRootTrack(i);
+                trackAsset.muted = true;
+                trackGroups.Add(trackAsset);
+            }
+        }
+
+        private void MuteAll()
+        {
+            foreach (TrackAsset trackGroup in trackGroups)
+            {
+                // trackGroup.
+
+                trackGroup.muted = true;
+            }
+        }
+
+
+        public void DBJNext()
+        {
+
+            MuteAll();
+
+            foreach (var trackGroup in trackGroups)
+            {
+                switch (index)
+                {
+                    case 0:
+
+                        if (trackGroup.name == "1")
+                        {
+                            trackGroup.muted = false;
+                        }
+
+                        break;
+
+                    case 1:
+
+                        if (trackGroup.name == "2")
+                        {
+                            trackGroup.muted = false;
+                        }
+
+
+                        UIManager.Instance.PlayAudioClip("SowrdDraw");
+                        break;
+                }
+            }
+            playableDirector.Stop();
+            playableDirector.time = 0;
+            playableDirector.Play();
+            index++;
+
+            if (index > 1)
+            {
+                TimeComponent.Instance.AddTimer(1.5f, () =>
+                {
+                    UIManager.Instance.HideUIPanel<TipPanel>();
+                    SceneManager.LoadScene("baidicheng");
+                    UIManager.Instance.PlayBGM("Scene04");
+                    TimeComponent.Instance.AddTimer(22f, () => { UIManager.Instance.LoadAndOpenPanel<ChatPanel>(UIManager.UILayer.Middle); });
+                });
+            }
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Mono/UI/Panel/TipPanel.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: e5c883fa1ca742788786ebcd06396e73
+timeCreated: 1697536243

+ 0 - 7
Assets/VolumetricFogBundle/URP/VolumetricFog2_URP.unitypackage.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: f9d1b5aa62a634d3cbf33c44a7c04e91
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 24 - 8
EXE/PoetryTour_BurstDebugInformation_DoNotShip/Data/Plugins/x86_64/lib_burst_generated.txt

@@ -118,17 +118,25 @@ Library: E:\MyGameProject\PoetryTour\Temp\StagingArea\Data\Plugins\x86_64\lib_bu
 --compilation-defines=CSHARP_7_3_OR_NEWER
 --compilation-defines=ENABLE_VR_MODULE
 --compilation-defines=ENABLE_XR_MODULE
+--compilation-defines=ENABLE_BURST_1_0_0_OR_NEWER
+--compilation-defines=USING_ANIMATION_MODULE
+--compilation-defines=USING_PHYSICS2D_MODULE
 --compilation-defines=MODULE_AI_EXISTS
 --compilation-defines=MODULE_ANIMATION_EXISTS
 --compilation-defines=MODULE_PHYSICS_EXISTS
 --compilation-defines=MODULE_PHYSICS_2D_EXISTS
 --compilation-defines=MODULE_PARTICLE_SYSTEM_EXISTS
---compilation-defines=ENABLE_BURST_1_0_0_OR_NEWER
---compilation-defines=USING_ANIMATION_MODULE
---compilation-defines=USING_PHYSICS2D_MODULE
 --compilation-defines=ENABLE_ANIMATION_BURST
---compilation-defines=TIMELINE_FRAMEACCURATE
+--compilation-defines=CINEMACHINE_TIMELINE
+--compilation-defines=CINEMACHINE_PHYSICS_2D
+--compilation-defines=CINEMACHINE_PHYSICS
+--compilation-defines=CINEMACHINE_UGUI
+--compilation-defines=CINEMACHINE_LWRP_7_3_1
+--compilation-defines=CINEMACHINE_PIXEL_PERFECT_2_0_3
+--compilation-defines=CINEMACHINE_UNITY_ANIMATION
+--compilation-defines=CINEMACHINE_UNITY_IMGUI
 --compilation-defines=ENABLE_SPRITESHAPE_BURST
+--compilation-defines=TIMELINE_FRAMEACCURATE
 --compilation-defines=ENABLE_URP
 --linker-options=PdbAltPath="PoetryTour_Data/Plugins/x86_64/lib_burst_generated.pdb"
 --generate-link-xml=Temp\burst.link.xml
@@ -271,17 +279,25 @@ Library: E:\MyGameProject\PoetryTour\Temp\StagingArea\Data\Plugins\x86_64\lib_bu
 --compilation-defines=CSHARP_7_3_OR_NEWER
 --compilation-defines=ENABLE_VR_MODULE
 --compilation-defines=ENABLE_XR_MODULE
+--compilation-defines=ENABLE_BURST_1_0_0_OR_NEWER
+--compilation-defines=USING_ANIMATION_MODULE
+--compilation-defines=USING_PHYSICS2D_MODULE
 --compilation-defines=MODULE_AI_EXISTS
 --compilation-defines=MODULE_ANIMATION_EXISTS
 --compilation-defines=MODULE_PHYSICS_EXISTS
 --compilation-defines=MODULE_PHYSICS_2D_EXISTS
 --compilation-defines=MODULE_PARTICLE_SYSTEM_EXISTS
---compilation-defines=ENABLE_BURST_1_0_0_OR_NEWER
---compilation-defines=USING_ANIMATION_MODULE
---compilation-defines=USING_PHYSICS2D_MODULE
 --compilation-defines=ENABLE_ANIMATION_BURST
---compilation-defines=TIMELINE_FRAMEACCURATE
+--compilation-defines=CINEMACHINE_TIMELINE
+--compilation-defines=CINEMACHINE_PHYSICS_2D
+--compilation-defines=CINEMACHINE_PHYSICS
+--compilation-defines=CINEMACHINE_UGUI
+--compilation-defines=CINEMACHINE_LWRP_7_3_1
+--compilation-defines=CINEMACHINE_PIXEL_PERFECT_2_0_3
+--compilation-defines=CINEMACHINE_UNITY_ANIMATION
+--compilation-defines=CINEMACHINE_UNITY_IMGUI
 --compilation-defines=ENABLE_SPRITESHAPE_BURST
+--compilation-defines=TIMELINE_FRAMEACCURATE
 --compilation-defines=ENABLE_URP
 --linker-options=PdbAltPath="PoetryTour_Data/Plugins/x86_64/lib_burst_generated.pdb"
 --generate-link-xml=Temp\burst.link.xml

BIN
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BIN
EXE/PoetryTour_Data/Managed/Cinemachine.dll


BIN
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BIN
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BIN
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BIN
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+ 0 - 1
EXE/PoetryTour_Data/RuntimeInitializeOnLoads.json


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+ 0 - 0
EXE/PoetryTour_Data/ScriptingAssemblies.json


BIN
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BIN
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BIN
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BIN
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BIN
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BIN
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BIN
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BIN
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BIN
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BIN
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BIN
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BIN
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+ 8 - 2
ProjectSettings/EditorBuildSettings.asset

@@ -6,9 +6,15 @@ EditorBuildSettings:
   serializedVersion: 2
   m_Scenes:
   - enabled: 1
-    path: Assets/Scenes/MainScene.unity
-    guid: 2cda990e2423bbf4892e6590ba056729
+    path: Assets/Scenes/main.unity
+    guid: 2e6aae558f36b7f468b9e6d63449f183
+  - enabled: 1
+    path: Assets/Scenes/dabaojian.unity
+    guid: ad6f56d409503294a91242df5a6e5187
   - enabled: 1
     path: Assets/Scenes/baidicheng.unity
     guid: 2353d927daf47384a864af83fd2c24ba
+  - enabled: 1
+    path: Assets/Scenes/EndScene.unity
+    guid: 67cbc63eb1c18624face4519edb89be9
   m_configObjects: {}

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