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@@ -9169,6 +9169,43 @@ Transform:
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m_RootOrder: 25
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m_LocalEulerAnglesHint: {x: -6.647, y: -26.236, z: 10.508}
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+--- !u!84 &952790899
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+ serializedVersion: 2
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--- !u!1 &955752712
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GameObject:
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@@ -15118,43 +15155,6 @@ MeshFilter:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1341322461}
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m_Mesh: {fileID: -6166649659175573354, guid: a4912fa3357db72419de88076d0fccd2, type: 3}
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---- !u!84 &1371509183
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--- !u!4 &1380808384
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Transform:
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m_ObjectHideFlags: 0
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@@ -15607,7 +15607,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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- value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: ae081ffb25b2b604dbab3a2fc5c89138, type: 3}
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@@ -16617,7 +16617,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- m_Texture: {fileID: 1371509183}
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+ m_Texture: {fileID: 952790899}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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@@ -16640,7 +16640,7 @@ Material:
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- - _DetailWindDirection: {r: -0.0002, g: 0, b: 0, a: 0}
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+ - _DetailWindDirection: {r: -0.01069557, g: 0, b: 0, a: 0}
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- _DistanceData: {r: 0, g: 5, b: 1, a: 1}
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@@ -16651,7 +16651,7 @@ Material:
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- _SunDir: {r: 0.49525782, g: 0.36346677, b: 0.78905755, a: 0}
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- - _WindDirection: {r: -0.0002, g: 0, b: 0, a: 0}
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+ - _WindDirection: {r: -0.01069557, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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--- !u!4 &1833292951
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Transform:
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