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@@ -7025,7 +7025,7 @@ Light:
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m_Shape: 0
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- m_Color: {r: 0.8039216, g: 0.9293765, b: 1, a: 1}
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+ m_Color: {r: 1, g: 0.88436025, b: 0.80566037, a: 1}
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m_Intensity: 1
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@@ -7279,6 +7279,43 @@ Transform:
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+--- !u!84 &249579056
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+ m_Name:
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+ serializedVersion: 2
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--- !u!1001 &288307701
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--- !u!1001 &288307701
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@@ -10594,43 +10631,6 @@ Transform:
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---- !u!84 &685085512
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--- !u!1 &686109419
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--- !u!1 &686109419
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@@ -15542,7 +15542,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1297694970}
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m_GameObject: {fileID: 1297694970}
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+ m_LocalRotation: {x: -0.019138092, y: -0.08874362, z: -0.0017054282, w: 0.99586916}
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m_LocalPosition: {x: 358, y: 3403, z: 5692}
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m_LocalPosition: {x: 358, y: 3403, z: 5692}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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@@ -23145,6 +23145,7 @@ GameObject:
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- component: {fileID: 1656411218}
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- component: {fileID: 1656411218}
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- component: {fileID: 1656411219}
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- component: {fileID: 1656411219}
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- component: {fileID: 1165568981}
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- component: {fileID: 1165568981}
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+ - component: {fileID: 1656411220}
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m_Layer: 0
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m_Layer: 0
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m_Name: Main Camera
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m_Name: Main Camera
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m_TagString: MainCamera
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@@ -23256,6 +23257,19 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_PipelineAsset: {fileID: 11400000, guid: 28122b40c074dbe4690dcecc727e7c29, type: 2}
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m_PipelineAsset: {fileID: 11400000, guid: 28122b40c074dbe4690dcecc727e7c29, type: 2}
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+--- !u!114 &1656411220
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+MonoBehaviour:
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+ m_ObjectHideFlags: 0
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+ m_CorrespondingSourceObject: {fileID: 0}
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+ m_PrefabInstance: {fileID: 0}
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+ m_PrefabAsset: {fileID: 0}
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+ m_GameObject: {fileID: 1656411214}
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+ m_Name:
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+ camera: {fileID: 0}
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--- !u!1 &1658856394
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--- !u!1 &1658856394
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GameObject:
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@@ -24286,7 +24300,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- _MainTex:
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- m_Texture: {fileID: 685085512}
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+ m_Texture: {fileID: 249579056}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Ints: []
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@@ -24309,18 +24323,18 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- - _DetailWindDirection: {r: -0.108957514, g: 0, b: 0, a: 0}
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+ - _DetailWindDirection: {r: -0.02971566, g: 0, b: 0, a: 0}
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- _DistanceData: {r: 0, g: 5, b: 1, a: 1}
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- _FogOfWarSize: {r: 0, g: 0, b: 0, a: 1}
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- - _LightColor: {r: 1.6078432, g: 1.858753, b: 2, a: 0.148}
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+ - _LightColor: {r: 2, g: 1.7687205, b: 1.6113207, a: 0.148}
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- _MaxDistanceData: {r: 100000, g: 1, b: 0, a: 0}
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- - _WindDirection: {r: -0.108957514, g: 0, b: 0, a: 0}
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+ - _WindDirection: {r: -0.02971566, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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--- !u!1 &1819042572
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--- !u!1 &1819042572
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GameObject:
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GameObject:
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