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@@ -5330,6 +5330,124 @@ LODGroup:
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renderers:
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m_Enabled: 1
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--- !u!4 &86428604
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@@ -6364,7 +6482,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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propertyPath: m_IsActive
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propertyPath: m_RootOrder
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@@ -7560,43 +7678,6 @@ Transform:
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m_RootOrder: 63
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m_LocalEulerAnglesHint: {x: -10.306, y: -25.101, z: 2.823}
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---- !u!84 &619486783
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--- !u!1 &622614520
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GameObject:
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@@ -9297,6 +9378,43 @@ MonoBehaviour:
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m_YawDamping: 0
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m_RollDamping: 0
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m_AngularDamping: 0
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--- !u!1 &980421435
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GameObject:
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@@ -15990,7 +16108,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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- m_IsActive: 1
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+ m_IsActive: 0
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--- !u!20 &1656411216
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Camera:
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m_ObjectHideFlags: 0
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@@ -16613,7 +16731,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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- m_Texture: {fileID: 619486783}
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+ m_Texture: {fileID: 977757364}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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@@ -16636,7 +16754,7 @@ Material:
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- - _DetailWindDirection: {r: -0.048836865, g: 0, b: 0, a: 0}
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+ - _DetailWindDirection: {r: -0.11877699, g: 0, b: 0, a: 0}
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@@ -16647,7 +16765,7 @@ Material:
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- - _WindDirection: {r: -0.048836865, g: 0, b: 0, a: 0}
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+ - _WindDirection: {r: -0.11877699, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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--- !u!4 &1833292951
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@@ -37870,6 +37988,103 @@ MeshFilter:
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m_Mesh: {fileID: 1325704626964244191, guid: 80482fed3a818ca428f36a31f6576f9d, type: 3}
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