TTTN1997 1 year ago
parent
commit
3e7dc8f35b

+ 1 - 1
Assets/Art/Mat/guodu.mat

@@ -139,7 +139,7 @@ Material:
     - _Diss_UV: {r: 0, g: 0, b: 0, a: 0}
     - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
     - _MainTexChannel: {r: 1, g: 0, b: 0, a: 0}
-    - _Main_Color: {r: 2.9960785, g: 0.76862746, b: 0.40784314, a: 1}
+    - _Main_Color: {r: 1.4980392, g: 0.38431373, b: 0.20392157, a: 1}
     - _Main_UV: {r: 0, g: 0, b: 0, a: 0}
     - _MaskUVSpeed: {r: 0, g: 0, b: 0, a: 0}
     - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}

+ 2 - 2
Assets/Scenes/main.unity

@@ -16599,7 +16599,7 @@ Material:
     - _Color: {r: 1, g: 1, b: 1, a: 1}
     - _DetailColor: {r: 0.5533019, g: 0.5533019, b: 0.5533019, a: 0}
     - _DetailData: {r: 0.5, g: 4, b: -0.5, a: 0}
-    - _DetailWindDirection: {r: -0.04371777, g: 0, b: 0, a: 0}
+    - _DetailWindDirection: {r: -0.028674759, g: 0, b: 0, a: 0}
     - _DistanceData: {r: 0, g: 5, b: 1, a: 1}
     - _FogOfWarCenter: {r: 0, g: 0, b: 0, a: 1}
     - _FogOfWarCenterAdjusted: {r: 0, g: 0, b: 0, a: 1}
@@ -16610,7 +16610,7 @@ Material:
     - _ShadowData: {r: 0.5, g: 0, b: 62500, a: 0}
     - _SpecularColor: {r: 0.5, g: 0.5, b: 0.5, a: 0}
     - _SunDir: {r: 0.49525782, g: 0.36346677, b: 0.78905755, a: 0}
-    - _WindDirection: {r: -0.04371777, g: 0, b: 0, a: 0}
+    - _WindDirection: {r: -0.028674759, g: 0, b: 0, a: 0}
   m_BuildTextureStacks: []
 --- !u!4 &1833292951
 Transform:

+ 1 - 1
Assets/Scripts/Mono/GameObjectOnclick.cs

@@ -32,7 +32,7 @@ public class GameObjectOnclick : MonoBehaviour
    
         UIManager.Instance.GetPanel<TipPanel>().DBJNext();
         isEnable = true;
-        TimeComponent.Instance.AddTimer(1f, () =>
+        TimeComponent.Instance.AddTimer(0.5f, () =>
         {
             Animator.Play("dabaojianshan");
             isEnable = false;

+ 1 - 1
Assets/Scripts/Mono/UI/Panel/TipPanel.cs

@@ -103,7 +103,7 @@ namespace Mono
 
             if (index > 1)
             {
-                TimeComponent.Instance.AddTimer(1.5f, () =>
+                TimeComponent.Instance.AddTimer(0.7f, () =>
                 {
                     UIManager.Instance.HideUIPanel<TipPanel>();
                     SceneManager.LoadScene("baidicheng");

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EXE.zip


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EXE/PoetryTour_Data/Managed/Assembly-CSharp.dll


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EXE/PoetryTour_Data/globalgamemanagers


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EXE/PoetryTour_Data/level0


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EXE/PoetryTour_Data/resources.assets


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EXE/PoetryTour_Data/resources.resource


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EXE/PoetryTour_Data/sharedassets0.assets


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EXE/PoetryTour_Data/sharedassets1.assets