# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#

/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/[Rr]elease/
Assets/Samples/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
*.dwlt
.idea/
~$*
Assets/StreamingAssets/

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties
Assets/Scripts/Mono/~Test/
Assets/Scripts/Mono/~Test.meta
UserSettings/Layouts/default-2021.dwlt
*.dwlt~fd7a7c41140561a9f04a27107094b4495bfedf86
Assets/Scripts/Mono/tttt.cs
Assets/Scripts/Mono/tttt.cs.meta
UserSettings/
Assets/Art/VFX/ParticleSystem01.preset
Assets/Art/VFX/ParticleSystem01.preset.meta
Assets/Art/VFX/Resources/rj1.mat
Assets/Art/VFX/Resources/rj1.mat.meta
Assets/Art/VFX/Resources/rj1.shader
Assets/Art/VFX/Resources/rj1.shader.meta
RiderScriptEditorPersistedState.asset
Assets/ShaderoSprite/
Assets/ShaderoSprite.meta
Assets/Scripts/UTool/SpineTool/Editor/TestHeroAnimDotInfo.cs
Assets/Scripts/UTool/SpineTool/Editor/TestHeroAnimDotInfo.cs.meta
as12_BurstDebugInformation_DoNotShip/
Packages/com.test123@1.0.0/
Assets/Art/VFX/Textures/CJ/cjshitou.mat
Assets/Art/VFX/Textures/CJ/cjshitou.mat.meta
Assets/Art/VFX/Textures/CJ/cjshitou.png
Assets/Art/VFX/Textures/CJ/cjshitou.png.meta
ProjectSettings/RiderScriptEditorPersistedState.asset
Assets/Scripts/CombatLibrary/CombatLibrary/obj/
Assets/Scripts/CombatLibrary/CombatLibrary/obj.meta
Assets/Scripts/CombatLibrary/CombatLibrary/CombatLibrary.csproj.meta
Assets/Scripts/CombatLibrary/CombatLibrary/bin/Debug/
Assets/Scripts/CombatLibrary/CombatLibrary/bin/
Assets/Scripts/CombatLibrary/CombatLibrary/bin.meta
Assets/Scripts/CombatLibrary/CombatLibrary.sln.meta
Assets/Art/VFX/03_BACKUP_38084.unity
Assets/Art/VFX/03_BASE_38084.unity
Assets/Art/VFX/03_LOCAL_38084.unity
Assets/Art/VFX/03_REMOTE_38084.unity
Assets/Samples.meta
Excel2Json/服务器转表_laotang.bat
Excel2Json/服务器转表_js2.bat
Excel2Json/SVN服务器转表_js.bat
Excel2Json/服务器转表_hds.bat
Excel2Json/服务器转表_js.bat
HybridCLRData/
CombatDll/
Assets/Scripts/CombatLibrary/CombatLibrary/..../
CombatInfo.byte
CombatInfo.zip
Assets/CombatInfo.txt
CombatInfo.txt
Assets/CombatInfo.txt.meta
Assets/Res/Prefabs/TestConfigAsset123.asset
Assets/Res/Prefabs/TestConfigAsset123.asset.meta
Assets/Sample/
test123/
/setting.txt
HybridCLRData/
Assets/HybridCLRData.meta
Assets/test1/
Assets/test1.meta
Assets/FantasyMapCreator_2/
Assets/FantasyMapCreator_2.meta
/FMODProject/010Client/.cache
/FMODProject/010Client/.unsaved
fmod_editor.log
/fmod_editor.log
/Assets/Plugins/FMOD/Cache/Editor
