12345678910111213141516171819202122232425262728293031323334353637383940 |
- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using UnityEngine;
- namespace Animancer.Samples.Basics
- {
- /// <summary>Plays an animation to demonstrate the basic usage of Animancer.</summary>
- ///
- /// <remarks>
- /// If you actually want to only play one animation on an object and don't need any of the other features of
- /// Animancer, you can use the <see cref="SoloAnimation"/> component to do so without needing an extra script.
- /// <para></para>
- /// <strong>Sample:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/samples/basics/quick-play">
- /// Quick Play</see>
- /// </remarks>
- ///
- /// https://kybernetik.com.au/animancer/api/Animancer.Samples.Basics/PlayAnimationOnEnable
- ///
- [AddComponentMenu(Strings.SamplesMenuPrefix + "Basics - Play Animation On Enable")]
- [AnimancerHelpUrl(typeof(PlayAnimationOnEnable))]
- public class PlayAnimationOnEnable : MonoBehaviour
- {
- /************************************************************************************************************************/
- [SerializeField] private AnimancerComponent _Animancer;
- [SerializeField] private AnimationClip _Animation;
- /************************************************************************************************************************/
- protected virtual void OnEnable()
- {
- _Animancer.Play(_Animation);
- }
- /************************************************************************************************************************/
- }
- }
|