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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- using System;
- using UnityEngine;
- namespace Animancer
- {
- /// <summary>A set of up/right/down/left animations with diagonals as well.</summary>
- /// <remarks>
- /// <strong>Documentation:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/manual/playing/directional-sets">
- /// Directional Animation Sets</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer/DirectionalAnimationSet8
- ///
- [CreateAssetMenu(
- menuName = Strings.MenuPrefix + "Directional Animation Set/8 Directions",
- order = Strings.AssetMenuOrder + 4)]
- [AnimancerHelpUrl(typeof(DirectionalAnimationSet8))]
- public class DirectionalAnimationSet8 : DirectionalAnimationSet
- {
- /************************************************************************************************************************/
- [SerializeField]
- private AnimationClip _UpRight;
- /// <summary>[<see cref="SerializeField"/>] The animation facing diagonally up-right ~(0.7, 0.7).</summary>
- /// <exception cref="ArgumentException"><see cref="AllowSetClips"/> was not called before setting this value.</exception>
- public AnimationClip UpRight
- {
- get => _UpRight;
- set
- {
- AssertCanSetClips();
- _UpRight = value;
- AnimancerUtilities.SetDirty(this);
- }
- }
- /************************************************************************************************************************/
- [SerializeField]
- private AnimationClip _DownRight;
- /// <summary>[<see cref="SerializeField"/>] The animation facing diagonally down-right ~(0.7, -0.7).</summary>
- /// <exception cref="ArgumentException"><see cref="AllowSetClips"/> was not called before setting this value.</exception>
- public AnimationClip DownRight
- {
- get => _DownRight;
- set
- {
- AssertCanSetClips();
- _DownRight = value;
- AnimancerUtilities.SetDirty(this);
- }
- }
- /************************************************************************************************************************/
- [SerializeField]
- private AnimationClip _DownLeft;
- /// <summary>[<see cref="SerializeField"/>] The animation facing diagonally down-left ~(-0.7, -0.7).</summary>
- /// <exception cref="ArgumentException"><see cref="AllowSetClips"/> was not called before setting this value.</exception>
- public AnimationClip DownLeft
- {
- get => _DownLeft;
- set
- {
- AssertCanSetClips();
- _DownLeft = value;
- AnimancerUtilities.SetDirty(this);
- }
- }
- /************************************************************************************************************************/
- [SerializeField]
- private AnimationClip _UpLeft;
- /// <summary>[<see cref="SerializeField"/>] The animation facing diagonally up-left ~(-0.7, 0.7).</summary>
- /// <exception cref="ArgumentException"><see cref="AllowSetClips"/> was not called before setting this value.</exception>
- public AnimationClip UpLeft
- {
- get => _UpLeft;
- set
- {
- AssertCanSetClips();
- _UpLeft = value;
- AnimancerUtilities.SetDirty(this);
- }
- }
- /************************************************************************************************************************/
- /// <summary>Returns the animation closest to the specified `direction`.</summary>
- public override AnimationClip GetClip(Vector2 direction)
- {
- var angle = Mathf.Atan2(direction.y, direction.x);
- var octant = Mathf.RoundToInt(8 * angle / (2 * Mathf.PI) + 8) % 8;
- return octant switch
- {
- 0 => Right,
- 1 => _UpRight,
- 2 => Up,
- 3 => _UpLeft,
- 4 => Left,
- 5 => _DownLeft,
- 6 => Down,
- 7 => _DownRight,
- _ => throw new ArgumentOutOfRangeException("Invalid octant"),
- };
- }
- /************************************************************************************************************************/
- #region Directions
- /************************************************************************************************************************/
- /// <summary>Constants for each of the diagonal directions.</summary>
- /// <remarks>
- /// <strong>Documentation:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/manual/playing/directional-sets">
- /// Directional Animation Sets</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer/Diagonals
- ///
- public static class Diagonals
- {
- /************************************************************************************************************************/
- /// <summary>1 / (Square Root of 2).</summary>
- public const float OneOverSqrt2 = 0.70710678118f;
- /// <summary>A vector with a magnitude of 1 pointing up to the right.</summary>
- /// <remarks>The value is approximately (0.7, 0.7).</remarks>
- public static Vector2 UpRight => new(OneOverSqrt2, OneOverSqrt2);
- /// <summary>A vector with a magnitude of 1 pointing down to the right.</summary>
- /// <remarks>The value is approximately (0.7, -0.7).</remarks>
- public static Vector2 DownRight => new(OneOverSqrt2, -OneOverSqrt2);
- /// <summary>A vector with a magnitude of 1 pointing down to the left.</summary>
- /// <remarks>The value is approximately (-0.7, -0.7).</remarks>
- public static Vector2 DownLeft => new(-OneOverSqrt2, -OneOverSqrt2);
- /// <summary>A vector with a magnitude of 1 pointing up to the left.</summary>
- /// <remarks>The value is approximately (-0.707, 0.707).</remarks>
- public static Vector2 UpLeft => new(-OneOverSqrt2, OneOverSqrt2);
- /************************************************************************************************************************/
- }
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override int ClipCount
- => 8;
- /************************************************************************************************************************/
- /// <summary>Up, Right, Down, Left, or their diagonals.</summary>
- /// <remarks>
- /// <strong>Documentation:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/manual/playing/directional-sets">
- /// Directional Animation Sets</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer/Direction
- ///
- public new enum Direction
- {
- /// <summary><see cref="Vector2.up"/>.</summary>
- Up,
- /// <summary><see cref="Vector2.right"/>.</summary>
- Right,
- /// <summary><see cref="Vector2.down"/>.</summary>
- Down,
- /// <summary><see cref="Vector2.left"/>.</summary>
- Left,
- /// <summary><see cref="Vector2"/>(0.7..., 0.7...).</summary>
- UpRight,
- /// <summary><see cref="Vector2"/>(0.7..., -0.7...).</summary>
- DownRight,
- /// <summary><see cref="Vector2"/>(-0.7..., -0.7...).</summary>
- DownLeft,
- /// <summary><see cref="Vector2"/>(-0.7..., 0.7...).</summary>
- UpLeft,
- }
- /************************************************************************************************************************/
- protected override string GetDirectionName(int direction)
- => ((Direction)direction).ToString();
- /************************************************************************************************************************/
- /// <summary>Returns the animation associated with the specified `direction`.</summary>
- public AnimationClip GetClip(Direction direction)
- => direction switch
- {
- Direction.Up => Up,
- Direction.Right => Right,
- Direction.Down => Down,
- Direction.Left => Left,
- Direction.UpRight => _UpRight,
- Direction.DownRight => _DownRight,
- Direction.DownLeft => _DownLeft,
- Direction.UpLeft => _UpLeft,
- _ => throw AnimancerUtilities.CreateUnsupportedArgumentException(direction),
- };
- public override AnimationClip GetClip(int direction)
- => GetClip((Direction)direction);
- /************************************************************************************************************************/
- /// <summary>Sets the animation associated with the specified `direction`.</summary>
- public void SetClip(Direction direction, AnimationClip clip)
- {
- switch (direction)
- {
- case Direction.Up: Up = clip; break;
- case Direction.Right: Right = clip; break;
- case Direction.Down: Down = clip; break;
- case Direction.Left: Left = clip; break;
- case Direction.UpRight: UpRight = clip; break;
- case Direction.DownRight: DownRight = clip; break;
- case Direction.DownLeft: DownLeft = clip; break;
- case Direction.UpLeft: UpLeft = clip; break;
- default: throw AnimancerUtilities.CreateUnsupportedArgumentException(direction);
- }
- }
- public override void SetClip(int direction, AnimationClip clip)
- => SetClip((Direction)direction, clip);
- /************************************************************************************************************************/
- /// <summary>Returns a vector representing the specified `direction`.</summary>
- public static Vector2 DirectionToVector(Direction direction)
- => direction switch
- {
- Direction.Up => Vector2.up,
- Direction.Right => Vector2.right,
- Direction.Down => Vector2.down,
- Direction.Left => Vector2.left,
- Direction.UpRight => Diagonals.UpRight,
- Direction.DownRight => Diagonals.DownRight,
- Direction.DownLeft => Diagonals.DownLeft,
- Direction.UpLeft => Diagonals.UpLeft,
- _ => throw AnimancerUtilities.CreateUnsupportedArgumentException(direction),
- };
- public override Vector2 GetDirection(int direction)
- => DirectionToVector((Direction)direction);
- /************************************************************************************************************************/
- /// <summary>Returns the direction closest to the specified `vector`.</summary>
- public new static Direction VectorToDirection(Vector2 vector)
- {
- var angle = Mathf.Atan2(vector.y, vector.x);
- var octant = Mathf.RoundToInt(8 * angle / (2 * Mathf.PI) + 8) % 8;
- return octant switch
- {
- 0 => Direction.Right,
- 1 => Direction.UpRight,
- 2 => Direction.Up,
- 3 => Direction.UpLeft,
- 4 => Direction.Left,
- 5 => Direction.DownLeft,
- 6 => Direction.Down,
- 7 => Direction.DownRight,
- _ => throw new ArgumentOutOfRangeException("Invalid octant"),
- };
- }
- /************************************************************************************************************************/
- /// <summary>
- /// Returns a copy of the `vector` pointing in the closest direction
- /// which this set type has an animation for.
- /// </summary>
- public new static Vector2 SnapVectorToDirection(Vector2 vector)
- {
- var magnitude = vector.magnitude;
- var direction = VectorToDirection(vector);
- vector = DirectionToVector(direction) * magnitude;
- return vector;
- }
- public override Vector2 Snap(Vector2 vector)
- => SnapVectorToDirection(vector);
- /************************************************************************************************************************/
- /// <inheritdoc/>
- public override int SetClipByName(AnimationClip clip)
- {
- var name = clip.name;
- var directionCount = ClipCount;
- for (int i = directionCount - 1; i >= 0; i--)
- {
- if (name.Contains(GetDirectionName(i)))
- {
- SetClip(i, clip);
- return i;
- }
- }
- return -1;
- }
- /************************************************************************************************************************/
- #endregion
- /************************************************************************************************************************/
- }
- }
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