123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174 |
- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- using UnityEngine;
- namespace Animancer
- {
- /// <summary>An <see cref="ITransition"/> with some additional details (mainly for the Unity Editor GUI).</summary>
- /// <remarks>
- /// <strong>Documentation:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/manual/transitions">
- /// Transitions</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer/ITransitionDetailed
- ///
- public interface ITransitionDetailed : ITransition
- {
- /************************************************************************************************************************/
- /// <summary>Can this transition create a valid <see cref="AnimancerState"/>?</summary>
- bool IsValid { get; }
- /// <summary>What will the value of <see cref="AnimancerState.IsLooping"/> be for the created state?</summary>
- bool IsLooping { get; }
- /// <summary>The <see cref="AnimancerState.NormalizedTime"/> to start the animation at.</summary>
- /// <remarks><see cref="float.NaN"/> allows the animation to continue from its current time.</remarks>
- float NormalizedStartTime { get; set; }
- /// <summary>The maximum amount of time the animation is expected to take (in seconds).</summary>
- /// <remarks>The actual duration can vary in states like <see cref="ManualMixerState"/>.</remarks>
- float MaximumDuration { get; }
- /// <summary>The <see cref="AnimancerNodeBase.Speed"/> to play the animation at.</summary>
- float Speed { get; set; }
- /************************************************************************************************************************/
- }
- /// https://kybernetik.com.au/animancer/api/Animancer/AnimancerUtilities
- public static partial class AnimancerUtilities
- {
- /************************************************************************************************************************/
- /// <summary>
- /// Is the `transition` not null and <see cref="ITransitionDetailed.IsValid"/>?
- /// </summary>
- public static bool IsValid(this ITransitionDetailed transition)
- => transition != null
- && transition.IsValid;
- /************************************************************************************************************************/
- /// <summary>Returns the <see cref="ITransitionDetailed.IsValid"/> with support for <see cref="IWrapper"/>.</summary>
- public static bool IsValid(this ITransition transition)
- {
- if (transition == null)
- return false;
- if (TryGetWrappedObject(transition, out ITransitionDetailed detailed))
- return detailed.IsValid;
- return true;
- }
- /************************************************************************************************************************/
- /// <summary>
- /// Returns the <see cref="ITransition.FadeDuration"/>
- /// or <see cref="float.NaN"/> if it's <c>null</c> or throws an exception.
- /// </summary>
- public static float TryGetFadeDuration(this ITransition transition)
- {
- if (transition == null)
- return float.NaN;
- try
- {
- return transition.FadeDuration;
- }
- catch
- {
- return float.NaN;
- }
- }
- /************************************************************************************************************************/
- /// <summary>Outputs the <see cref="Motion.isLooping"/> or <see cref="ITransitionDetailed.IsLooping"/>.</summary>
- /// <remarks>Returns false if the `motionOrTransition` is null or an unsupported type.</remarks>
- public static bool TryGetIsLooping(object motionOrTransition, out bool isLooping)
- {
- if (motionOrTransition is Motion motion)
- {
- if (motion != null)
- {
- isLooping = motion.isLooping;
- return true;
- }
- }
- else if (TryGetWrappedObject(motionOrTransition, out ITransitionDetailed transition))
- {
- isLooping = transition.IsLooping;
- return true;
- }
- isLooping = false;
- return false;
- }
- /************************************************************************************************************************/
- /// <summary>Outputs the <see cref="AnimationClip.length"/> or <see cref="ITransitionDetailed.MaximumDuration"/>.</summary>
- /// <remarks>Returns false if the `motionOrTransition` is null or an unsupported type.</remarks>
- public static bool TryGetLength(object motionOrTransition, out float length)
- {
- if (motionOrTransition is AnimationClip clip)
- {
- if (clip != null)
- {
- length = clip.length;
- return true;
- }
- }
- else if (TryGetWrappedObject(motionOrTransition, out ITransitionDetailed transition))
- {
- length = transition.MaximumDuration;
- return true;
- }
- length = 0;
- return false;
- }
- /************************************************************************************************************************/
- /// <summary>
- /// Tries to calculate the amount of time (in seconds)
- /// from the <see cref="ITransitionDetailed.NormalizedStartTime"/>
- /// too the <see cref="AnimancerEvent.Sequence.NormalizedEndTime"/>,
- /// including the <see cref="ITransitionDetailed.Speed"/>
- /// </summary>
- public static bool TryCalculateDuration(object transition, out float duration)
- {
- if (!TryGetWrappedObject(transition, out ITransitionDetailed detailed))
- {
- duration = 0;
- return false;
- }
- var speed = detailed.Speed;
- duration = detailed.MaximumDuration;
- var normalizedStartTime = detailed.NormalizedStartTime;
- if (!float.IsNaN(normalizedStartTime))
- duration *= 1 - normalizedStartTime;
- if (TryGetWrappedObject(transition, out ITransitionWithEvents events))
- {
- var normalizedEndTime = events.Events.NormalizedEndTime;
- if (!float.IsNaN(normalizedEndTime))
- duration *= normalizedEndTime;
- }
- if (speed.IsFinite() && speed != 0)
- duration /= speed;
- return true;
- }
- /************************************************************************************************************************/
- }
- }
|