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- using UnityEngine.UIElements;
- using UnityEngine;
- using System;
- namespace GraphProcessor
- {
- /// <summary>
- /// Element that overlays the graph like the blackboard
- /// </summary>
- [System.Serializable]
- public class PinnedElement
- {
- public static readonly Vector2 defaultSize = new Vector2(150, 200);
- public Rect position = new Rect(Vector2.zero, defaultSize);
- public bool opened = true;
- public SerializableType editorType;
- public PinnedElement(Type editorType)
- {
- this.editorType = new SerializableType(editorType);
- }
- }
- }
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