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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using GraphProcessor;
- public class RuntimeGraph : MonoBehaviour
- {
- public BaseGraph graph;
- public ProcessGraphProcessor processor;
- public GameObject assignedGameObject;
- private void Start()
- {
- if (graph != null)
- processor = new ProcessGraphProcessor(graph);
- }
- int i = 0;
- void Update()
- {
- if (graph != null)
- {
- graph.SetParameterValue("Input", (float)i++);
- graph.SetParameterValue("GameObject", assignedGameObject);
- processor.Run();
- Debug.Log("Output: " + graph.GetParameterValue("Output"));
- }
- }
- }
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