RuntimeConditionalGraph.cs 355 B

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  1. using UnityEngine;
  2. using GraphProcessor;
  3. using NodeGraphProcessor.Examples;
  4. public class RuntimeConditionalGraph : MonoBehaviour
  5. {
  6. [Header("Graph to Run on Start")]
  7. public BaseGraph graph;
  8. private ConditionalProcessor processor;
  9. private void Start()
  10. {
  11. if(graph != null)
  12. processor = new ConditionalProcessor(graph);
  13. processor.Run();
  14. }
  15. }