GraphAssetCallbacks.cs 800 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. using GraphProcessor;
  6. using UnityEditor.Callbacks;
  7. using System.IO;
  8. public class GraphAssetCallbacks
  9. {
  10. [MenuItem("Assets/Create/GraphProcessor", false, 10)]
  11. public static void CreateGraphPorcessor()
  12. {
  13. var graph = ScriptableObject.CreateInstance< BaseGraph >();
  14. ProjectWindowUtil.CreateAsset(graph, "GraphProcessor.asset");
  15. }
  16. [OnOpenAsset(0)]
  17. public static bool OnBaseGraphOpened(int instanceID, int line)
  18. {
  19. var asset = EditorUtility.InstanceIDToObject(instanceID) as BaseGraph;
  20. if (asset != null && AssetDatabase.GetAssetPath(asset).Contains("Examples"))
  21. {
  22. EditorWindow.GetWindow<AllGraphWindow>().InitializeGraph(asset as BaseGraph);
  23. return true;
  24. }
  25. return false;
  26. }
  27. }