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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- using GraphProcessor;
- using UnityEditor.Callbacks;
- using System.IO;
- public class GraphAssetCallbacks
- {
- [MenuItem("Assets/Create/GraphProcessor", false, 10)]
- public static void CreateGraphPorcessor()
- {
- var graph = ScriptableObject.CreateInstance< BaseGraph >();
- ProjectWindowUtil.CreateAsset(graph, "GraphProcessor.asset");
- }
- [OnOpenAsset(0)]
- public static bool OnBaseGraphOpened(int instanceID, int line)
- {
- var asset = EditorUtility.InstanceIDToObject(instanceID) as BaseGraph;
- if (asset != null && AssetDatabase.GetAssetPath(asset).Contains("Examples"))
- {
- EditorWindow.GetWindow<AllGraphWindow>().InitializeGraph(asset as BaseGraph);
- return true;
- }
- return false;
- }
- }
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