SkyCloudObserver.cs 7.1 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. #if UNITY_EDITOR
  5. using UnityEditor;
  6. #endif
  7. using UnityEngine;
  8. namespace Kamgam.SkyClouds
  9. {
  10. /// <summary>
  11. /// The sky cloud observer implements two things:<br />
  12. /// * A mask (if available)<br />
  13. /// * Fading (if available)
  14. /// </summary>
  15. public class SkyCloudObserver : MonoBehaviour
  16. {
  17. public float FadeStartDistance = 2f;
  18. public float FadeEndDistance = 0.5f;
  19. protected SkyCloudMask _mask;
  20. public SkyCloudMask Mask
  21. {
  22. get
  23. {
  24. if (_mask == null)
  25. {
  26. _mask = this.GetComponentInChildren<SkyCloudMask>(includeInactive: true);
  27. }
  28. return _mask;
  29. }
  30. }
  31. public float MaskScale
  32. {
  33. get => (Mask == null) ? 1f : Mask.transform.localScale.x;
  34. set
  35. {
  36. if (Mask != null)
  37. Mask.transform.localScale = Vector3.one * value;
  38. }
  39. }
  40. public float MaskPadding
  41. {
  42. get => (Mask == null) ? 0f : Mask.Padding;
  43. set
  44. {
  45. if (Mask != null)
  46. Mask.Padding = value;
  47. }
  48. }
  49. public Camera Camera
  50. {
  51. get => transform.GetComponentInParent<Camera>();
  52. }
  53. public Material FadeMaterial;
  54. [System.NonSerialized]
  55. private Vector3 _closestPosition;
  56. [System.NonSerialized]
  57. private SkyCloud _closestCloud;
  58. public void Start()
  59. {
  60. if (Mask != null)
  61. {
  62. Mask.Padding = Mask.Padding;
  63. }
  64. }
  65. public void Update()
  66. {
  67. // Cals distance and find closest cloud.
  68. float distance = SkyCloud.GetMinDistance(transform.position, out _closestPosition, out _closestCloud, distanceLimit: 10f);
  69. // Update properties based on closest cloud.
  70. if(_closestCloud != null && _closestCloud.gameObject != null)
  71. {
  72. FadeStartDistance = _closestCloud.ObserverFadeStartDistance;
  73. FadeEndDistance = _closestCloud.ObserverFadeEndDistance;
  74. if (_mask != null)
  75. {
  76. MaskScale = _closestCloud.ObserverMaskScale;
  77. MaskPadding = _closestCloud.ObserverMaskPadding;
  78. // Handle dynamic cloud materials
  79. var material = _closestCloud.CloudMaterial;
  80. if (material != null && !Mask.SkyCouldMaterials.Contains(_closestCloud.CloudMaterial))
  81. {
  82. Mask.SkyCouldMaterials.Add(_closestCloud.CloudMaterial);
  83. }
  84. }
  85. }
  86. // Update fade
  87. float alpha = Mathf.Clamp01((distance - FadeEndDistance) / FadeStartDistance);
  88. if (_closestCloud != null && _closestCloud.gameObject != null)
  89. {
  90. FadeMaterial.color = new Color(
  91. _closestCloud.ObserverFadeColor.r,
  92. _closestCloud.ObserverFadeColor.g,
  93. _closestCloud.ObserverFadeColor.b,
  94. 1f - alpha);
  95. }
  96. else
  97. {
  98. FadeMaterial.color = new Color(1f, 1f, 1f, 1f - alpha);
  99. }
  100. #if UNITY_EDITOR
  101. registerPlayModeCallback();
  102. #endif
  103. }
  104. #if UNITY_EDITOR
  105. private static bool registeredPlayModeCallback = false;
  106. private void registerPlayModeCallback()
  107. {
  108. if (!registeredPlayModeCallback)
  109. {
  110. registeredPlayModeCallback = true;
  111. EditorApplication.playModeStateChanged += onPlayModeChanged;
  112. }
  113. }
  114. private void onPlayModeChanged(PlayModeStateChange change)
  115. {
  116. if (change == PlayModeStateChange.EnteredEditMode || change == PlayModeStateChange.EnteredPlayMode)
  117. {
  118. // Init alpha with 0
  119. var col = FadeMaterial.color;
  120. col.a = 0f;
  121. FadeMaterial.color = col;
  122. }
  123. }
  124. //private void OnDrawGizmos()
  125. //{
  126. // Gizmos.DrawSphere(_closestPosition, 0.1f);
  127. //}
  128. public void Reset()
  129. {
  130. string[] materialGUIDs = AssetDatabase.FindAssets("t:Material SkyCloudIntersectionFade");
  131. if (materialGUIDs.Length > 0)
  132. {
  133. string path = AssetDatabase.GUIDToAssetPath(materialGUIDs[0]);
  134. Material material = AssetDatabase.LoadAssetAtPath<Material>(path);
  135. if (material != null && material.name.StartsWith("SkyCloud"))
  136. {
  137. FadeMaterial = material;
  138. // Init alpha with 0
  139. var col = FadeMaterial.color;
  140. col.a = 0f;
  141. FadeMaterial.color = col;
  142. }
  143. EditorUtility.SetDirty(this);
  144. }
  145. }
  146. #endif
  147. }
  148. #if UNITY_EDITOR
  149. [UnityEditor.CustomEditor(typeof(SkyCloudObserver))]
  150. public class SkyCloudObserverEditor : UnityEditor.Editor
  151. {
  152. SkyCloudObserver obj;
  153. public void OnEnable()
  154. {
  155. obj = target as SkyCloudObserver;
  156. }
  157. public override void OnInspectorGUI()
  158. {
  159. base.OnInspectorGUI();
  160. if (GUILayout.Button("Add IntersectionFade"))
  161. {
  162. var fade = obj.transform.Find("SkyClouds_IntersectionFade");
  163. if (fade == null)
  164. {
  165. string[] fadeGUIDs = AssetDatabase.FindAssets("t:Prefab SkyClouds_IntersectionFade");
  166. if (fadeGUIDs.Length > 0)
  167. {
  168. string path = AssetDatabase.GUIDToAssetPath(fadeGUIDs[0]);
  169. var fadePrefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
  170. var fadeGO = PrefabUtility.InstantiatePrefab(fadePrefab, obj.transform) as GameObject;
  171. fadeGO.transform.localPosition = new Vector3(0, 0, obj.Camera.nearClipPlane + 0.0001f);
  172. EditorUtility.SetDirty(obj);
  173. }
  174. }
  175. }
  176. if (GUILayout.Button("Add Mask"))
  177. {
  178. var mask = obj.transform.Find("SkyClouds_Mask0");
  179. if (mask == null)
  180. {
  181. string[] maskGUIDs = AssetDatabase.FindAssets("t:Prefab SkyClouds_Mask0");
  182. if (maskGUIDs.Length > 0)
  183. {
  184. string path = AssetDatabase.GUIDToAssetPath(maskGUIDs[0]);
  185. var maskPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
  186. var maskGO = PrefabUtility.InstantiatePrefab(maskPrefab, obj.transform) as GameObject;
  187. maskGO.transform.localPosition = new Vector3(0, 0, 0);
  188. maskGO.GetComponent<SkyCloudMask>().Reset();
  189. EditorUtility.SetDirty(obj);
  190. }
  191. }
  192. }
  193. }
  194. }
  195. #endif
  196. }