URP-HighFidelity-Renderer.asset 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144
  1. %YAML 1.1
  2. %TAG !u! tag:yousandi.cn,2023:
  3. --- !u!114 &-2963335470144456340
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: 576f949be0794f548b825c9ce6f556db, type: 3}
  13. m_Name: Flat Kit Per Object Outline
  14. m_EditorClassIdentifier:
  15. m_Active: 1
  16. settings:
  17. passTag: RenderObjectsFeature
  18. Event: 300
  19. filterSettings:
  20. RenderQueueType: 0
  21. LayerMask:
  22. serializedVersion: 2
  23. m_Bits: 4294967295
  24. PassNames:
  25. - Outline
  26. overrideMaterial: {fileID: 0}
  27. overrideMaterialPassIndex: 0
  28. overrideShader: {fileID: 4800000, guid: bee44b4a58655ee4cbff107302a3e131, type: 3}
  29. overrideShaderPassIndex: 1
  30. overrideMode: 2
  31. overrideDepthState: 0
  32. depthCompareFunction: 4
  33. enableWrite: 1
  34. stencilSettings:
  35. overrideStencilState: 0
  36. stencilReference: 0
  37. stencilCompareFunction: 8
  38. passOperation: 0
  39. failOperation: 0
  40. zFailOperation: 0
  41. cameraSettings:
  42. overrideCamera: 0
  43. restoreCamera: 1
  44. offset: {x: 0, y: 0, z: 0, w: 0}
  45. cameraFieldOfView: 60
  46. materials: []
  47. autoReferenceMaterials: 1
  48. --- !u!114 &-1878332245247344467
  49. MonoBehaviour:
  50. m_ObjectHideFlags: 0
  51. m_CorrespondingSourceObject: {fileID: 0}
  52. m_PrefabInstance: {fileID: 0}
  53. m_PrefabAsset: {fileID: 0}
  54. m_GameObject: {fileID: 0}
  55. m_Enabled: 1
  56. m_EditorHideFlags: 0
  57. m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3}
  58. m_Name: SSAO
  59. m_EditorClassIdentifier:
  60. m_Active: 1
  61. m_Settings:
  62. AOMethod: 1
  63. Downsample: 0
  64. AfterOpaque: 0
  65. Source: 1
  66. NormalSamples: 1
  67. Intensity: 0.5
  68. DirectLightingStrength: 0.25
  69. Radius: 0.25
  70. Samples: 0
  71. BlurQuality: 0
  72. Falloff: 100
  73. SampleCount: -1
  74. m_BlueNoise256Textures:
  75. - {fileID: 2800000, guid: 36f118343fc974119bee3d09e2111500, type: 3}
  76. - {fileID: 2800000, guid: 4b7b083e6b6734e8bb2838b0b50a0bc8, type: 3}
  77. - {fileID: 2800000, guid: c06cc21c692f94f5fb5206247191eeee, type: 3}
  78. - {fileID: 2800000, guid: cb76dd40fa7654f9587f6a344f125c9a, type: 3}
  79. - {fileID: 2800000, guid: e32226222ff144b24bf3a5a451de54bc, type: 3}
  80. - {fileID: 2800000, guid: 3302065f671a8450b82c9ddf07426f3a, type: 3}
  81. - {fileID: 2800000, guid: 56a77a3e8d64f47b6afe9e3c95cb57d5, type: 3}
  82. m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
  83. --- !u!114 &11400000
  84. MonoBehaviour:
  85. m_ObjectHideFlags: 0
  86. m_CorrespondingSourceObject: {fileID: 0}
  87. m_PrefabInstance: {fileID: 0}
  88. m_PrefabAsset: {fileID: 0}
  89. m_GameObject: {fileID: 0}
  90. m_Enabled: 1
  91. m_EditorHideFlags: 0
  92. m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
  93. m_Name: URP-HighFidelity-Renderer
  94. m_EditorClassIdentifier:
  95. debugShaders:
  96. debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
  97. type: 3}
  98. hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
  99. m_RendererFeatures:
  100. - {fileID: -1878332245247344467}
  101. - {fileID: -2963335470144456340}
  102. m_RendererFeatureMap: adc0de57c6d2eee5
  103. m_UseNativeRenderPass: 0
  104. postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
  105. xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
  106. shaders:
  107. blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
  108. copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
  109. screenSpaceShadowPS: {fileID: 0}
  110. samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
  111. stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3}
  112. fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
  113. fallbackLoadingPS: {fileID: 4800000, guid: 7f888aff2ac86494babad1c2c5daeee2, type: 3}
  114. materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
  115. coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
  116. coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b,
  117. type: 3}
  118. blitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3}
  119. cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf,
  120. type: 3}
  121. objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486,
  122. type: 3}
  123. dataDrivenLensFlare: {fileID: 4800000, guid: 6cda457ac28612740adb23da5d39ea92,
  124. type: 3}
  125. m_AssetVersion: 2
  126. m_OpaqueLayerMask:
  127. serializedVersion: 2
  128. m_Bits: 4294967295
  129. m_TransparentLayerMask:
  130. serializedVersion: 2
  131. m_Bits: 4294967295
  132. m_DefaultStencilState:
  133. overrideStencilState: 0
  134. stencilReference: 0
  135. stencilCompareFunction: 8
  136. passOperation: 2
  137. failOperation: 0
  138. zFailOperation: 0
  139. m_ShadowTransparentReceive: 1
  140. m_RenderingMode: 0
  141. m_DepthPrimingMode: 0
  142. m_CopyDepthMode: 0
  143. m_AccurateGbufferNormals: 0
  144. m_IntermediateTextureMode: 1