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- using System;
- using System.Collections.Generic;
- using System.Diagnostics.CodeAnalysis;
- using System.Runtime.InteropServices;
- using PottingMobileSDK.MiniJSON;
- using UnityEngine;
- #if UNITY_IOS
- public class PottingMobileServicesiOS : PottingMobileServicesBase
- {
-
- [DllImport("__Internal")]
- private static extern void channelPayGetAppVersion(int channel);
- [DllImport("__Internal")]
- private static extern void configSync(string appVer, int lastVer);
- [DllImport("__Internal")]
- private static extern void dedeemConsume(string redeemcode);
- [DllImport("__Internal")]
- private static extern void userLogin(string id, int type, string name, string icon);
- [DllImport("__Internal")]
- private static extern void userSync(string archive, int archiveVersion);
- [DllImport("__Internal")]
- private static extern void configServerInfo();
- [DllImport("__Internal")]
- private static extern void userHeartbeat();
- [DllImport("__Internal")]
- private static extern void userOrder(string goodsid);
- [DllImport("__Internal")]
- private static extern void userResumepurchase();
- [DllImport("__Internal")]
- private static extern void userConsume(string goodsid, string orderId);
- [DllImport("__Internal")]
- private static extern void userQueryOrder(string goodsid, string orderId);
- [DllImport("__Internal")]
- private static extern void userUploadScore(int score, string info, string rankingid);
- [DllImport("__Internal")]
- private static extern void userGetUserRank(string rankingid);
- //获取活动
- [DllImport("__Internal")]
- private static extern void getActivitiesWithChannel(string channel, string language);
- //获取公告
- [DllImport("__Internal")]
- private static extern void getGameAnoncementsWithChannel(string channel, string version, string language);
- //根据渠道兑换码兑换接口
- [DllImport("__Internal")]
- private static extern void redeemConsume(string redeemCode, string channel);
- [DllImport("__Internal")]
- private static extern void redeemUserConsume(string redeemCode, string channel,string clientId);
- [DllImport("__Internal")]
- private static extern void FeedBackSubmit(string msg, string connect, string docInfo);
- [DllImport("__Internal")]
- private static extern void overseaPayAppleValidate(string receipt, string appleOrderId, string sku, string skuType, string price, string actId);
- [DllImport("__Internal")]
- private static extern void gamekeyinfoUpload(string info);
- static PottingMobileServicesiOS()
- {
- InitManager();
- }
-
-
- /**
- * 获取当前游戏,渠道的最新版本
- * 返回结果无加密
- *
- * @param channel 渠道
- */
- public static void _channelPayGetAppVersion(int channel)
- {
- channelPayGetAppVersion(channel);
- }
- /**
- * 获取服务器配置
- * appver:如果不需要根据版本判断可以串0
- * lastver:每次全新获取传0
- * 返回结果加密
- * @param appVer
- * @param lastVer
- */
- public static void _configSync(string appVer, int lastVer)
- {
- configSync(appVer,lastVer);
- }
- /**
- * 兑换码兑换接口
- *
- * @param redeemcode 兑换码
- */
- public static void _dedeemConsume(string redeemcode)
- {
- dedeemConsume(redeemcode);
-
- }
- /**
- * 登录接口
- *
- * @param id 设备ID 或者第三方登录平台的ID
- * @param type 登录类型
- * @param name 用户昵称
- * @param icon 用户头像链接
- */
- public static void _userLogin(string id, int type, string name, string icon)
- {
- userLogin(id,type,name,icon);
- }
- /**
- * 获取(提交)存档到服务器
- * 1.每次启动游戏优先获取存档
- * 2.当有需要更新的存档时提交服务器
- * 提交存档时服务器会默认覆盖以前的存档不会做其他判断
- * 请求需要签名,返回数据有加密
- *
- * @param archive
- * @param archiveVersion
- */
- public static void _userSync(string archive, int archiveVersion)
- {
- userSync(archive,archiveVersion);
- }
- /**
- * 心跳检测,判断当前客户端登陆是否有效
- * 请求需要签名,返回数据无加密
- */
- public static void _userHeartbeat()
- {
- userHeartbeat();
-
- }
-
- /**
- * 恢复购买,查看已完成的所有订单,以及消耗状态
- * 请求需要签名,返回结果有加密
- */
- public static void _userResumepurchase()
- {
- userResumepurchase();
- }
- /**
- * 订单消耗
- * 请求需要签名,返回结果有加密
- *
- * @param goodsid 商品ID
- * @param orderId 订单ID
- */
- public static void _userConsume(string goodsid, string orderId)
- {
- userConsume(goodsid,orderId);
- }
- /**
- * 查询单个订单的状态
- * 用来处理非消耗性商品,判断订单是否支付完成
- * 返回结果有加密
- *
- * @param goodsid 商品ID
- * @param orderId 订单ID
- */
- public static void _userQueryOrder(string goodsid, string orderId)
- {
- userQueryOrder(goodsid,orderId);
- }
- /**
- * 提交用户分数
- * 返回用户排行榜信息,返回结果无加密
- *
- * @param score 名次
- * @param info 排名信息
- * @param rankingid 排名ID
- */
- public static void _userUploadScore(int score, string info, string rankingid)
- {
- userUploadScore(score,info,rankingid);
-
- }
- /**
- * 获取用户自己的排名
- *
- * @param rankingid 排行榜ID
- */
- public static void _userGetUserRank(string rankingid)
- {
- userGetUserRank(rankingid);
- }
- /// <summary>
- /// 获取活动
- /// </summary>
- /// <param name="channel">渠道</param>
- /// <param name="language">语言</param>
- public static void _getActivitiesWithChannel(string channel,string language)
- {
- getActivitiesWithChannel(channel,language);
- }
- /// <summary>
- /// 获取公告
- /// </summary>
- /// <param name="channel"></param>
- /// <param name="version"></param>
- /// <param name="language"></param>
- public static void _getGameAnoncementsWithChannel(string channel, string version, string language)
- {
- getGameAnoncementsWithChannel(channel, version,language);
- }
- /// <summary>
- /// 根据渠道兑换码兑换接口
- /// </summary>
- /// <param name="redeemCode"></param>
- /// <param name="channel"></param>
- public static void _redeemConsume(string redeemCode, string channel)
- {
- redeemConsume(redeemCode, channel);
- }
- /// <summary>
- /// 根据渠道兑换码兑换接口,需要用户登录
- /// </summary>
- /// <param name="redeemCode"></param>
- /// <param name="channel"></param>
- /// <param name="clientId"></param>
- public static void _redeemUserConsume(string redeemCode, string channel,string clientId)
- {
- redeemUserConsume(redeemCode, channel,clientId);
- }
- public static void _FeedBackSubmit(string msg, string connect, string docInfo)
- {
- FeedBackSubmit(msg, connect, docInfo);
- }
- public static void _PayValidate(string payToken, string orderId, string sku, string price, int skuType, string actId)
- {
- overseaPayAppleValidate(payToken, orderId, sku, price, skuType+"", actId);
- }
- /// <summary>
- /// 上报关键数据
- /// </summary>
- /// <param name="lable"></param>
- public static void _GameInfoUpload (Dictionary<string, string> lable) {
- var jsonString = Json.Serialize(lable);
- gamekeyinfoUpload(jsonString);
- }
- public static void _Serverinfo()
- {
- configServerInfo();
- }
- }
- #endif
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