UGUIExtension.cs 677 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. public static class UGUIExtension
  6. {
  7. /// <summary>
  8. /// 刷新布局
  9. /// </summary>
  10. public static void RefreshLayout(this GridLayoutGroup gridLayout)
  11. {
  12. gridLayout.CalculateLayoutInputHorizontal(); //添加子rect到集合 内部只做了水平的集合更新 垂直布局原理也是根据水平数据实现的
  13. if (gridLayout.startAxis == GridLayoutGroup.Axis.Vertical) //根据轴向排版
  14. {
  15. gridLayout.SetLayoutVertical();
  16. }
  17. else
  18. {
  19. gridLayout.SetLayoutHorizontal();
  20. }
  21. }
  22. }