DownloadFileData.cs 288 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public struct DownloadFileData
  5. {
  6. public string remoteUrl;
  7. public string localPath;
  8. public bool verify;
  9. public string md5;
  10. public float maxSize;
  11. public int maxCount;
  12. public int timeOut;
  13. }