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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class PlacesInfoPanel
- {
- #region 自定义数据
- private Text _Text_Desc;
- public Text Text_Desc
- {
- get{
- if (_Text_Desc == null)
- {
- _Text_Desc = GetUIUnit<Text>("Text_Desc");
- }
- return _Text_Desc;
- }
- }
- private Button _Btn_Close;
- public Button Btn_Close
- {
- get{
- if (_Btn_Close == null)
- {
- _Btn_Close = GetUIUnit<Button>("Btn_Close");
- }
- return _Btn_Close;
- }
- }
- private Text _Text_BigMapName;
- public Text Text_BigMapName
- {
- get{
- if (_Text_BigMapName == null)
- {
- _Text_BigMapName = GetUIUnit<Text>("Text_BigMapName");
- }
- return _Text_BigMapName;
- }
- }
- private Text _Text_PlacesName;
- public Text Text_PlacesName
- {
- get{
- if (_Text_PlacesName == null)
- {
- _Text_PlacesName = GetUIUnit<Text>("Text_PlacesName");
- }
- return _Text_PlacesName;
- }
- }
- private Text _Text_PlacesComplteProgress;
- public Text Text_PlacesComplteProgress
- {
- get{
- if (_Text_PlacesComplteProgress == null)
- {
- _Text_PlacesComplteProgress = GetUIUnit<Text>("Text_PlacesComplteProgress");
- }
- return _Text_PlacesComplteProgress;
- }
- }
- private Button _Btn_Go;
- public Button Btn_Go
- {
- get{
- if (_Btn_Go == null)
- {
- _Btn_Go = GetUIUnit<Button>("Btn_Go");
- }
- return _Btn_Go;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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