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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class DivineSenceInfoPanel
- {
- #region 自定义数据
- private Button _Btn_Close;
- public Button Btn_Close
- {
- get{
- if (_Btn_Close == null)
- {
- _Btn_Close = GetUIUnit<Button>("Btn_Close");
- }
- return _Btn_Close;
- }
- }
- private Button _Btn_Ok;
- public Button Btn_Ok
- {
- get{
- if (_Btn_Ok == null)
- {
- _Btn_Ok = GetUIUnit<Button>("Btn_Ok");
- }
- return _Btn_Ok;
- }
- }
- private Button _Btn_Back;
- public Button Btn_Back
- {
- get{
- if (_Btn_Back == null)
- {
- _Btn_Back = GetUIUnit<Button>("Btn_Back");
- }
- return _Btn_Back;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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