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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class BossInfoPanel
- {
- #region 自定义数据
- private MyImage _bg;
- public MyImage bg
- {
- get{
- if (_bg == null)
- {
- _bg = GetUIUnit<MyImage>("bg");
- }
- return _bg;
- }
- }
- private Button _Btn_Close;
- public Button Btn_Close
- {
- get{
- if (_Btn_Close == null)
- {
- _Btn_Close = GetUIUnit<Button>("Btn_Close");
- }
- return _Btn_Close;
- }
- }
- private Button _Btn_Ok;
- public Button Btn_Ok
- {
- get{
- if (_Btn_Ok == null)
- {
- _Btn_Ok = GetUIUnit<Button>("Btn_Ok");
- }
- return _Btn_Ok;
- }
- }
- private Text _Text_Name;
- public Text Text_Name
- {
- get{
- if (_Text_Name == null)
- {
- _Text_Name = GetUIUnit<Text>("Text_Name");
- }
- return _Text_Name;
- }
- }
- private Text _Text_Jingjie;
- public Text Text_Jingjie
- {
- get{
- if (_Text_Jingjie == null)
- {
- _Text_Jingjie = GetUIUnit<Text>("Text_Jingjie");
- }
- return _Text_Jingjie;
- }
- }
- private RectTransform _FabaoRoot;
- public RectTransform FabaoRoot
- {
- get{
- if (_FabaoRoot == null)
- {
- _FabaoRoot = GetUIUnit<RectTransform>("FabaoRoot");
- }
- return _FabaoRoot;
- }
- }
- private RectTransform _GongfaRoot;
- public RectTransform GongfaRoot
- {
- get{
- if (_GongfaRoot == null)
- {
- _GongfaRoot = GetUIUnit<RectTransform>("GongfaRoot");
- }
- return _GongfaRoot;
- }
- }
- private Text _Text_Linggen;
- public Text Text_Linggen
- {
- get{
- if (_Text_Linggen == null)
- {
- _Text_Linggen = GetUIUnit<Text>("Text_Linggen");
- }
- return _Text_Linggen;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|