BossInfoPanel.cs 6.6 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "BossInfoPanel")]
  14. public partial class BossInfoPanel : UIPanel
  15. {
  16. private bool isOk;
  17. private void Init()
  18. {
  19. isAddStack = false;
  20. }
  21. protected override void AddEvent()
  22. {
  23. }
  24. protected override void DelEvent()
  25. {
  26. }
  27. public override void AddButtonEvent()
  28. {
  29. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  30. Btn_Ok.onClick.AddListener(() =>
  31. {
  32. isOk = true;
  33. UIManager.Instance.HideUIUIPanel(this);
  34. });
  35. }
  36. private CTask<bool> result;
  37. List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  38. List<FaBaoWidget> _faBaoWidgets = new List<FaBaoWidget>();
  39. public async override CTask<bool> AsyncInit(object[] uiData)
  40. {
  41. await CustomInit((int)uiData[0], uiData[1] as CTask<bool>);
  42. return await base.AsyncInit(uiData);
  43. }
  44. public async CTask CustomInit(int levebattleId, CTask<bool> result)
  45. {
  46. this.result = result;
  47. LevelbattleConfig levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
  48. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  49. HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  50. MonsterPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  51. CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
  52. combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  53. Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
  54. Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) +
  55. LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) +
  56. LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3);
  57. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  58. {
  59. for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)
  60. {
  61. if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
  62. {
  63. int index = i;
  64. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<FaBaoWidget>((faBaoWidget) =>
  65. {
  66. faBaoWidget.CustomInit(new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index], heroPowerUpConfig.FabaoLv, 1), false);
  67. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  68. _faBaoWidgets.Add(faBaoWidget);
  69. }, FabaoRoot));
  70. // FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, FabaoRoot);
  71. // faBaoWidget.CustomInit(new FaBaoInfo(heroModelConfig.fa_bao_id[i], heroPowerUpConfig.FabaoLv, 1), false);
  72. // faBaoWidget.OnClick = FaBaoWidgetOnClick;
  73. // _faBaoWidgets.Add(faBaoWidget);
  74. }
  75. }
  76. for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)
  77. {
  78. if (combatHeroInfo.modelConfig.skillID[i] != -1)
  79. {
  80. int index = i;
  81. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<SkillWidget>((skillWidget) =>
  82. {
  83. skillWidget.InitSkillWidget(new SkillInfo(combatHeroInfo.modelConfig.skillID[index] * 10 + heroPowerUpConfig.GongfaStar - 1, heroPowerUpConfig.GongfaLv));
  84. skillWidget.OnClick = SkillWidgetOnClick;
  85. _skillWidgets.Add(skillWidget);
  86. }, GongfaRoot));
  87. // SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, GongfaRoot);
  88. }
  89. }
  90. await cTaskAwaitBuffer.WaitAll();
  91. }
  92. Text_Linggen.text = $"金:{combatHeroInfo.Metal_Injury} 木:{combatHeroInfo.Wood_Injury} 水:{combatHeroInfo.Water_Injury} 火:{combatHeroInfo.Fire_Injury} 土:{combatHeroInfo.Earth_Injury}";
  93. LayoutRebuilder.ForceRebuildLayoutImmediate(GongfaRoot);
  94. LayoutRebuilder.ForceRebuildLayoutImmediate(FabaoRoot);
  95. LayoutRebuilder.ForceRebuildLayoutImmediate(FabaoRoot.parent.GetComponent<RectTransform>());
  96. }
  97. private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
  98. {
  99. FaBaoWidget faBaoWidget = obj as FaBaoWidget;
  100. SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
  101. }
  102. private void SkillWidgetOnClick(ItemWidgetBasic obj)
  103. {
  104. SkillWidget skillWidget = obj as SkillWidget;
  105. SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(skillWidget.skillConfigId.skillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(skillWidget.skillConfigId.skillConfig.dec), skillWidget.skillConfigId.skillConfig.effectValue));
  106. }
  107. public override void Close()
  108. {
  109. foreach (var faBaoWidget in _faBaoWidgets)
  110. {
  111. UIManager.Instance.DormancyGComponent(faBaoWidget);
  112. }
  113. _faBaoWidgets.Clear();
  114. foreach (var faBaoWidget in _skillWidgets)
  115. {
  116. UIManager.Instance.DormancyGComponent(faBaoWidget);
  117. }
  118. _skillWidgets.Clear();
  119. result?.SetResult(isOk);
  120. base.Close();
  121. }
  122. public async static CTask<bool> OpenPanel(int levebattleId)
  123. {
  124. CTask<bool> result = CTask<bool>.Create();
  125. BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, uiData: new object[] { levebattleId, result });
  126. // bossInfoPanel.CustomInit(levebattleId, result);
  127. return await result;
  128. }
  129. }
  130. }