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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class DaoYouWidget
- {
- #region 自定义数据
- private Text _Text_Name;
- public Text Text_Name
- {
- get{
- if (_Text_Name == null)
- {
- _Text_Name = GetUIUnit<Text>("Text_Name");
- }
- return _Text_Name;
- }
- }
- private Text _Text_DaoyouLvName;
- public Text Text_DaoyouLvName
- {
- get{
- if (_Text_DaoyouLvName == null)
- {
- _Text_DaoyouLvName = GetUIUnit<Text>("Text_DaoyouLvName");
- }
- return _Text_DaoyouLvName;
- }
- }
- private Text _Text_Type;
- public Text Text_Type
- {
- get{
- if (_Text_Type == null)
- {
- _Text_Type = GetUIUnit<Text>("Text_Type");
- }
- return _Text_Type;
- }
- }
- private Button _Btn_Event;
- public Button Btn_Event
- {
- get{
- if (_Btn_Event == null)
- {
- _Btn_Event = GetUIUnit<Button>("Btn_Event");
- }
- return _Btn_Event;
- }
- }
- private MyImage _Icon_Emotion;
- public MyImage Icon_Emotion
- {
- get{
- if (_Icon_Emotion == null)
- {
- _Icon_Emotion = GetUIUnit<MyImage>("Icon_Emotion");
- }
- return _Icon_Emotion;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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