DaoYouInfoPanel.cs 19 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "DaoYouInfoPanel")]
  12. public partial class DaoYouInfoPanel : UIPanel
  13. {
  14. private AccountFileInfo.DaoYouData daoYouData;
  15. private DaoyouModelConfig _daoyouModelConfig;
  16. List<WidgetItem> widgetItems = new List<WidgetItem>();
  17. List<WidgetItem> giveWidgetItems = new List<WidgetItem>();
  18. List<DaoYouLevelWidget> _daoYouLevelWidgets = new List<DaoYouLevelWidget>();
  19. List<DaoYouIdleEarningsWidget> _daoYouIdleEarningsWidgets = new List<DaoYouIdleEarningsWidget>();
  20. List<DaoYouaaFfixWidget> daoYouaaFfixWidgets = new List<DaoYouaaFfixWidget>();
  21. private TimerEntity _timerEntity = null;
  22. private DaoyouGiftConfig[] daoyouGiftConfigs;
  23. private void Init()
  24. {
  25. IsShowAppBar = true;
  26. isAddStack = true;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Emotion.onClick.AddListener((() => { ShowMessage(); }));
  37. Btn_Facorability.onClick.AddListener(() =>
  38. {
  39. Info.SetActive(false);
  40. Facorability.SetActive(true);
  41. });
  42. Btn_InfoMation.onClick.AddListener(() =>
  43. {
  44. Info.SetActive(true);
  45. Facorability.SetActive(false);
  46. });
  47. Btn_SendGift.onClick.AddListener(async () =>
  48. {
  49. if (daoYouData.favorabilityLv >= _daoYouLevelWidgets.Count)
  50. {
  51. TipMessagePanel.OpenTipMessagePanel("道友等级已到最高");
  52. return;
  53. }
  54. AppBarPanel.ClosePanel();
  55. await UpdateGiveGiftRoot();
  56. GiveGite.gameObject.SetActive(true);
  57. });
  58. Btn_Love.onClick.AddListener(() =>
  59. {
  60. ClosePoolGive();
  61. saiXuanType = 2;
  62. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  63. CreatItem(showItems);
  64. });
  65. Btn_Tongyong.onClick.AddListener(() =>
  66. {
  67. ClosePoolGive();
  68. saiXuanType = 1;
  69. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  70. CreatItem(showItems);
  71. });
  72. Btn_Eveent.onClick.AddListener(() =>
  73. {
  74. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  75. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  76. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  77. {
  78. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
  79. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  80. AccountFileInfo.Instance.SavePlayerData();
  81. EventSystemManager.Instance.TriggerEvent(eventList);
  82. Btn_Eveent.gameObject.SetActive(false);
  83. }
  84. });
  85. Btn_Back.onClick.AddListener(() =>
  86. {
  87. ClosePoolGive();
  88. GiveGite.gameObject.SetActive(false);
  89. AppBarPanel.OpenPanel(this);
  90. });
  91. Btn_Add.onClick.AddListener(Add);
  92. Btn_Reduce.onClick.AddListener(Reduce);
  93. Btn_Max.onClick.AddListener(() =>
  94. {
  95. if (widgetItem1 == null)
  96. return;
  97. Slider_Give.value = (int)widgetItem1.itemInfo.count.Value;
  98. });
  99. Slider_Give.onValueChanged.AddListener((i) =>
  100. {
  101. count = (int)i;
  102. UpdateGiveItemCount();
  103. });
  104. Btn_Give.onClick.AddListener(() =>
  105. {
  106. if (widgetItem1 == null)
  107. {
  108. return;
  109. }
  110. //加好感
  111. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  112. {
  113. PlayerManager.Instance.BagController.DeductItem(daoyouGiftConfig.ItemID, count);
  114. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  115. if (_daoyouModelConfig.PreferGiftID.Contains(daoyouGiftConfig.ItemID) && !daoYouData.loveIds.Contains(daoyouGiftConfig.ItemID))
  116. {
  117. daoYouData.loveIds.Add(daoyouGiftConfig.ItemID);
  118. }
  119. //加经验
  120. for (int i = 0; i < count; i++)
  121. {
  122. int bl = Random.Range(emotionConfig.hanganUpRate[0], emotionConfig.hanganUpRate[1] + 1);
  123. daoYouData.exp += (int)(daoyouGiftConfig.emotionValue * bl * 0.001f);
  124. }
  125. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  126. for (var i = daoYouData.favorabilityLv; i < configs.Length; i++)
  127. {
  128. if (daoYouData.exp >= configs[i].exp)
  129. {
  130. daoYouData.exp -= configs[i].exp;
  131. daoYouData.favorabilityLv++;
  132. }
  133. }
  134. AccountFileInfo.Instance.SavePlayerData();
  135. }
  136. //加心情
  137. else
  138. {
  139. if (daoYouData.emotionValue >= 100)
  140. {
  141. TipMessagePanel.OpenTipMessagePanel("心情已经到最高");
  142. return;
  143. }
  144. PlayerManager.Instance.BagController.DeductItem(widgetItem1.itemInfo.itemID, count);
  145. daoYouData.emotionValue += widgetItem1.itemInfo.config.associateVlaue[0];
  146. int emotionId = 4 - (int)(daoYouData.emotionValue / (100 / (float)3));
  147. if (emotionId > 3)
  148. emotionId = 3;
  149. daoYouData.emotion = emotionId;
  150. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  151. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  152. AccountFileInfo.Instance.SavePlayerData();
  153. }
  154. UpdateUI();
  155. UpdateGiveGiftRoot();
  156. });
  157. }
  158. public async override CTask<bool> AsyncInit(object[] uiData)
  159. {
  160. daoYouData = uiData[0] as AccountFileInfo.DaoYouData;
  161. _daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  162. daoyouGiftConfigs = ConfigComponent.Instance.GetAll<DaoyouGiftConfig>();
  163. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  164. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  165. ShowMessage();
  166. await UpdateUI();
  167. return await base.AsyncInit(uiData);
  168. }
  169. private void ShowMessage()
  170. {
  171. dotPoint.SetActive(true);
  172. _timerEntity?.Dispose();
  173. _timerEntity = null;
  174. _timerEntity = TimerComponent.Instance.AddTimer(5000, () =>
  175. {
  176. dotPoint.SetActive(false);
  177. _timerEntity?.Dispose();
  178. _timerEntity = null;
  179. });
  180. }
  181. public async CTask UpdateUI()
  182. {
  183. foreach (var widgetItem in widgetItems)
  184. {
  185. UIManager.Instance.DormancyGComponent(widgetItem);
  186. }
  187. widgetItems.Clear();
  188. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  189. {
  190. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  191. }
  192. _daoYouLevelWidgets.Clear();
  193. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  194. {
  195. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  196. }
  197. _daoYouIdleEarningsWidgets.Clear();
  198. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  199. {
  200. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  201. }
  202. daoYouaaFfixWidgets.Clear();
  203. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  204. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  205. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  206. {
  207. Btn_Eveent.gameObject.SetActive(true);
  208. }
  209. else
  210. {
  211. Btn_Eveent.gameObject.SetActive(false);
  212. }
  213. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
  214. Text_JingJie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  215. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  216. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  217. Text_Name.text = LanguageManager.Instance.Text(_daoyouModelConfig.name);
  218. int index = 0;
  219. for (var i = 0; i < _daoyouModelConfig.desUnlockLv.Length; i++)
  220. {
  221. if (daoYouData.favorabilityLv >= _daoyouModelConfig.desUnlockLv[i])
  222. {
  223. index = i;
  224. }
  225. }
  226. Text_Desc.text = LanguageManager.Instance.Text(_daoyouModelConfig.des[index]);
  227. foreach (var i in _daoyouModelConfig.guajiBuffID)
  228. {
  229. DaoYouIdleEarningsWidget daoYouIdleEarningsWidget = await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
  230. daoYouIdleEarningsWidget.CustomInit(daoYouData, i);
  231. _daoYouIdleEarningsWidgets.Add(daoYouIdleEarningsWidget);
  232. }
  233. DaoyouLevelupConfig currentDaoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  234. Text_CurrentName.text = LanguageManager.Instance.Text(currentDaoyouLevelupConfig.name);
  235. Text_CurrentLevel.text = daoYouData.favorabilityLv.ToString();
  236. Slider_LeveUp.maxValue = currentDaoyouLevelupConfig.exp;
  237. Text_Exp.text = $"{daoYouData.exp}/{currentDaoyouLevelupConfig.exp}";
  238. Slider_LeveUp.value = daoYouData.exp;
  239. if (_daoyouModelConfig.PreferGiftID != null)
  240. {
  241. foreach (var i in _daoyouModelConfig.PreferGiftID)
  242. {
  243. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
  244. widgetItems.Add(widgetItem);
  245. if (_daoyouModelConfig.shownPreferGiftID.Contains(i) || (daoYouData != null && daoYouData.loveIds.Contains(i)))
  246. {
  247. widgetItem.InitWidget(new ItemInfo(i, 0));
  248. }
  249. else
  250. {
  251. widgetItem.ShowWenhao();
  252. }
  253. }
  254. }
  255. if (_daoyouModelConfig.daolvSkillID != null)
  256. {
  257. foreach (var i in _daoyouModelConfig.daolvSkillID)
  258. {
  259. DaoYouaaFfixWidget daoYouaaFfixWidge = await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
  260. daoYouaaFfixWidge.CustomInit(i);
  261. daoYouaaFfixWidgets.Add(daoYouaaFfixWidge);
  262. }
  263. }
  264. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  265. foreach (var daoyouLevelupConfig in configs)
  266. {
  267. DaoYouLevelWidget daoYouLevelWidget = await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
  268. daoYouLevelWidget.CustomInit(daoYouData, daoyouLevelupConfig.ID);
  269. _daoYouLevelWidgets.Add(daoYouLevelWidget);
  270. }
  271. }
  272. List<ItemInfo> allItems = new List<ItemInfo>();
  273. private int saiXuanType = 1;
  274. public async CTask UpdateGiveGiftRoot()
  275. {
  276. ClosePoolGive();
  277. allItems.Clear();
  278. foreach (var daoyouGiftConfig in daoyouGiftConfigs)
  279. {
  280. if (PlayerManager.Instance.BagController.GetItemCount(daoyouGiftConfig.ItemID) > 0)
  281. {
  282. ItemInfo itemInfo = PlayerManager.Instance.BagController.GetItemInfo(daoyouGiftConfig.ItemID);
  283. allItems.Add(itemInfo);
  284. }
  285. }
  286. foreach (var keyValuePair in PlayerManager.Instance.BagController.allBagDic)
  287. {
  288. if (keyValuePair.Value.config.itemTag == 7 && !allItems.Contains(keyValuePair.Value))
  289. {
  290. allItems.Add(keyValuePair.Value);
  291. }
  292. }
  293. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  294. CreatItem(showItems);
  295. }
  296. private List<ItemInfo> SaiXuan(int type)
  297. {
  298. List<ItemInfo> shownItems = new List<ItemInfo>();
  299. //全部
  300. if (type == 1)
  301. {
  302. shownItems = allItems.ToList();
  303. }
  304. //喜欢
  305. else if (type == 2)
  306. {
  307. foreach (var itemInfo in allItems)
  308. {
  309. if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) || (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
  310. {
  311. shownItems.Add(itemInfo);
  312. }
  313. }
  314. }
  315. return shownItems;
  316. }
  317. private async CTask CreatItem(List<ItemInfo> shownItems)
  318. {
  319. // ClosePoolGive();
  320. foreach (var itemInfo in shownItems)
  321. {
  322. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, GiveGiftContent);
  323. widgetItem.InitWidget(itemInfo);
  324. widgetItem.OnClick = OnClick;
  325. giveWidgetItems.Add(widgetItem);
  326. }
  327. if (giveWidgetItems.Count > 0)
  328. {
  329. giveWidgetItems[0].OnPointerClick();
  330. }
  331. }
  332. DaoyouGiftConfig daoyouGiftConfig = default;
  333. private int count = 1;
  334. private WidgetItem widgetItem1;
  335. private async void OnClick(ItemWidgetBasic obj)
  336. {
  337. WidgetItem widgetItem = obj as WidgetItem;
  338. if (widgetItem1 == null)
  339. {
  340. widgetItem1 = await UIManager.Instance.CreateGComponent<WidgetItem>(null, WidgetItemRoot);
  341. widgetItem1.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  342. }
  343. widgetItem1.InitWidget(widgetItem.itemInfo);
  344. daoyouGiftConfig = default;
  345. foreach (var giftConfig in daoyouGiftConfigs)
  346. {
  347. if (giftConfig.ItemID == widgetItem.itemInfo.itemID)
  348. {
  349. daoyouGiftConfig = giftConfig;
  350. break;
  351. }
  352. }
  353. Slider_Give.maxValue = widgetItem.itemInfo.count.Value;
  354. Slider_Give.minValue = 1;
  355. UpdateGiveItemCount();
  356. }
  357. private void Reduce()
  358. {
  359. if (widgetItem1 == null)
  360. return;
  361. count--;
  362. if (count < 1)
  363. {
  364. count = 1;
  365. }
  366. Slider_Give.value = count;
  367. }
  368. private void Add()
  369. {
  370. if (widgetItem1 == null)
  371. return;
  372. count++;
  373. if (count > widgetItem1.itemInfo.count.Value)
  374. {
  375. count = (int)widgetItem1.itemInfo.count.Value;
  376. }
  377. Slider_Give.value = count;
  378. }
  379. private void UpdateGiveItemCount()
  380. {
  381. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  382. Text_Count.text = $"当前选择数量{count}";
  383. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  384. {
  385. Text_GiveGiftDesc.text = $"好感度+{daoyouGiftConfig.emotionValue} ({daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001} - {daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001})";
  386. }
  387. else if (widgetItem1 != null && daoyouGiftConfig.ID == 0)
  388. {
  389. Text_GiveGiftDesc.text = $"心情+{widgetItem1.itemInfo.config.associateVlaue[0]} )";
  390. }
  391. }
  392. public override CTask GetFocus()
  393. {
  394. AppBarPanel.OpenPanel(this);
  395. return base.GetFocus();
  396. }
  397. public static async CTask OpenPanel(AccountFileInfo.DaoYouData daoYouData)
  398. {
  399. await UIManager.Instance.LoadAndOpenPanel<DaoYouInfoPanel>(null, uiData: new[] { daoYouData });
  400. }
  401. private void ClosePoolGive()
  402. {
  403. count = 0;
  404. daoyouGiftConfig = default;
  405. Slider_Give.value = 0;
  406. Slider_Give.minValue = 0;
  407. Slider_Give.maxValue = 0;
  408. foreach (var giveWidgetItem in giveWidgetItems)
  409. {
  410. UIManager.Instance.DormancyGComponent(giveWidgetItem);
  411. }
  412. giveWidgetItems.Clear();
  413. UIManager.Instance.DormancyGComponent(widgetItem1);
  414. widgetItem1 = null;
  415. }
  416. public override void Close()
  417. {
  418. daoyouGiftConfigs = null;
  419. foreach (var widgetItem in widgetItems)
  420. {
  421. UIManager.Instance.DormancyGComponent(widgetItem);
  422. }
  423. widgetItems.Clear();
  424. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  425. {
  426. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  427. }
  428. _daoYouLevelWidgets.Clear();
  429. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  430. {
  431. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  432. }
  433. daoYouaaFfixWidgets.Clear();
  434. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  435. {
  436. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  437. }
  438. _daoYouIdleEarningsWidgets.Clear();
  439. allItems.Clear();
  440. saiXuanType = 1;
  441. ClosePoolGive();
  442. base.Close();
  443. }
  444. }
  445. }