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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.Hero.Turntable;
- using GameLogic.Combat.Skill;
- using UnityEngine;
- namespace Fort23.Mono
- {
- [UIBinding(prefab = "gf_widget")]
- public partial class gf_widget : UIComponent
- {
- public SkillSlots SkillBasic;
-
- public float jd;
- public int useCount;
- private void Init()
- {
- }
- public override void AddEvent()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
- }
- public override void DelEvent()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
- }
- public void SkillSlotsAlter(IEventData eventData)
- {
- SkillSlotsAlterEventData skillSlotsAlterEventData = (SkillSlotsAlterEventData)eventData;
- if (skillSlotsAlterEventData.SkillSlots == SkillBasic)
- {
- SetUIInfo();
- }
- }
- public override void AddButtonEvent()
- {
- }
- private void SetUIInfo()
- {
- if (SkillBasic.SkillBasic == null)
- {
- gf_icon.color = Color.white;
- return;
- }
- if (SkillBasic.SkillBasic.SelfSkillConfig.SkillType==2)
- {
- gf_icon.color = new Color(0.81f, 0.21f, 1f);
- return;
- }
- // useCount= SkillBasic.UseCount;
- switch (SkillBasic.SkillBasic.SelfSkillConfig.attribute)
- {
- case 1:
- gf_icon.color = new Color(1f, 0.98f, 0.09f);
- break;
- case 2:
- gf_icon.color = new Color(0.17f, 1f, 0.35f);
- break;
- case 4:
- gf_icon.color = new Color(0.19f, 0.51f, 1f);
- break;
- case 8:
- gf_icon.color = new Color(1f, 0.19f, 0.04f);
- break;
- case 16:
- gf_icon.color = new Color(1f, 0.65f, 0.17f);
- break;
- }
- }
- public void InitWidget(SkillSlots SkillBasic)
- {
- this.SkillBasic = SkillBasic;
- SetUIInfo();
- }
- }
- }
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