gf_widget.cs 2.3 KB

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  1. using Common.Utility.CombatEvent;
  2. using Fort23.Core;
  3. using GameLogic.Combat.Hero.Turntable;
  4. using GameLogic.Combat.Skill;
  5. using UnityEngine;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "gf_widget")]
  9. public partial class gf_widget : UIComponent
  10. {
  11. public SkillSlots SkillBasic;
  12. public float jd;
  13. public int useCount;
  14. private void Init()
  15. {
  16. }
  17. public override void AddEvent()
  18. {
  19. CombatEventManager.Instance.AddEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
  20. }
  21. public override void DelEvent()
  22. {
  23. CombatEventManager.Instance.RemoveEventListener(CombatEventType.SkillSlotsAlter, SkillSlotsAlter);
  24. }
  25. public void SkillSlotsAlter(IEventData eventData)
  26. {
  27. SkillSlotsAlterEventData skillSlotsAlterEventData = (SkillSlotsAlterEventData)eventData;
  28. if (skillSlotsAlterEventData.SkillSlots == SkillBasic)
  29. {
  30. SetUIInfo();
  31. }
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. }
  36. private void SetUIInfo()
  37. {
  38. if (SkillBasic.SkillBasic == null)
  39. {
  40. gf_icon.color = Color.white;
  41. return;
  42. }
  43. if (SkillBasic.SkillBasic.SelfSkillConfig.SkillType==2)
  44. {
  45. gf_icon.color = new Color(0.81f, 0.21f, 1f);
  46. return;
  47. }
  48. // useCount= SkillBasic.UseCount;
  49. switch (SkillBasic.SkillBasic.SelfSkillConfig.attribute)
  50. {
  51. case 1:
  52. gf_icon.color = new Color(1f, 0.98f, 0.09f);
  53. break;
  54. case 2:
  55. gf_icon.color = new Color(0.17f, 1f, 0.35f);
  56. break;
  57. case 4:
  58. gf_icon.color = new Color(0.19f, 0.51f, 1f);
  59. break;
  60. case 8:
  61. gf_icon.color = new Color(1f, 0.19f, 0.04f);
  62. break;
  63. case 16:
  64. gf_icon.color = new Color(1f, 0.65f, 0.17f);
  65. break;
  66. }
  67. }
  68. public void InitWidget(SkillSlots SkillBasic)
  69. {
  70. this.SkillBasic = SkillBasic;
  71. SetUIInfo();
  72. }
  73. }
  74. }